Rune
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Something I've noticed when checking out Guardianna and Gal Wind is how they don't hit at the range they say they are suppose to. These two cards are suppose to have 170 range like a raygun but in truth they have a good deal less.
This is seen by the fact that at max range they (Guardianna and Gal Wind) both target the same objects but only rayguns will actually hit said target.
Cards without boosted range in general I've noticed hit at a lower range than they say they do as well. Like the targets they are suppose to reach aren't actually reached However at the range they say they are suppose to work but don't Guardianna/Gal Wind do tag the object, so at the least these 2 cards are suppose to have more range and the other card types don't actually hit at 150 range.
Not sure if this is intended or not considering how cards are sort of a strange weapon (having launcher properties n all for anything moving fast) but it does affect the game sometimes.
For example Guardianna can't reach falz 3 at his max range like handguns can in general.
Not sure if anything else works like this in game.
This is seen by the fact that at max range they (Guardianna and Gal Wind) both target the same objects but only rayguns will actually hit said target.
Cards without boosted range in general I've noticed hit at a lower range than they say they do as well. Like the targets they are suppose to reach aren't actually reached However at the range they say they are suppose to work but don't Guardianna/Gal Wind do tag the object, so at the least these 2 cards are suppose to have more range and the other card types don't actually hit at 150 range.
Not sure if this is intended or not considering how cards are sort of a strange weapon (having launcher properties n all for anything moving fast) but it does affect the game sometimes.
For example Guardianna can't reach falz 3 at his max range like handguns can in general.
Not sure if anything else works like this in game.