Ephinea relocation (part 3)

Well, the code isn't multi-threaded (yet? or may never be unless I rewrite the whole thing), so that won't happen. Haha. Once the item is taken by the fastest player, it's deleted from the game's inventory and put in the player's inventory, so picking that item up would fail. :p
 
1. Easier for lower ping people to pick up boxes since they generate faster on their end (I believe the host may also be responsible for room item gen but I'm not sure).

2. Client sided behaviour, absolutely nothing to do with ping.
 
The leader only has an advantage when it comes to picking up items on Ver.1/2/3, because the leader drops items for himself without waiting for the server to bounce the drop packet back to him (while all other clients have to wait for the drop packet to travel from the leader to the server and then from the server to them). Generating drops on the server gives players with low latency an advantage when it comes to grabbing drops, regardless of who is leading.
 
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