Ade
;3
This isn't really a bug so I didn't post it in the bug forum. It's a known issue and part of the game.
I know for awhile there damage cancel was "fixed" and then it got "unfixed" and I have no idea what all of that was about. However, damage cancel has gotten several times worse ever since the main ship changed to Auldrant. There used to be a little bit on Fodra, but I'm seeing enemy HP bars bounce back up several times, sometimes doing 3x more than the enemy's HP in damage before it dies. This is more like how Schtserv was and it was frustrating.
I don't think this is a latency thing because my latency on Fodra was 70 and it's about 95 on Auldrant, so that shouldn't cause 3x more DMC. I really think something is coded differently on Auldrant.
Has anyone else noticed this? And is this something that could be looked into?
Thanks for all you do, team!
(I have have over-thought the whole Bug Forum thing, so if this is more appropriate there, feel free to move it. Thanks.)
I know for awhile there damage cancel was "fixed" and then it got "unfixed" and I have no idea what all of that was about. However, damage cancel has gotten several times worse ever since the main ship changed to Auldrant. There used to be a little bit on Fodra, but I'm seeing enemy HP bars bounce back up several times, sometimes doing 3x more than the enemy's HP in damage before it dies. This is more like how Schtserv was and it was frustrating.
I don't think this is a latency thing because my latency on Fodra was 70 and it's about 95 on Auldrant, so that shouldn't cause 3x more DMC. I really think something is coded differently on Auldrant.
Has anyone else noticed this? And is this something that could be looked into?
Thanks for all you do, team!
(I have have over-thought the whole Bug Forum thing, so if this is more appropriate there, feel free to move it. Thanks.)
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