Anguish Anxiety

Why are people so anxious of joining Anguish parties?
Anguish 1 for instance isn't much different from regular ult setting.
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
 
A.) It is a more intrusive change which falls out of their definition of vanilla
B.) It is going to be a tiny bit slower, even if everyone is geared and knows what they are doing (or a lot if they don't...)
C.) Dumb person in Anguish is going to be more of a drag than they would in normal gameplay

Pick one, two, or even all three
 
I can understand the Anguish Apprehension because people are concerned about having to carry some nub. But generally speaking anguish is not greatly appreciated even by endgame highly geared players.

I really don’t understand why people are not hyped about it because at the endgame stage PSO becomes a snoozefest where it becomes a competition to land a single hit at all in most if not all areas.

Anguish makes pathetically easy areas like Forest, Temple, etc actually fun and challenging. It fixes broken mechanics that make the game stupidly easy like demons, hell, freeze.

It makes certain classes more useful in general like racasael having a true purpose to spam arrest needle.

It makes certain weapons useful like snow queen spam to control mobs when you would run out of FTs in two seconds otherwise.

It makes boss runs and resets actually fun and challenging with their massive HP boost.

When using 4x FOnly fans/DP runs in ep 4 it’s literally a no-brainer.

Overall it makes the game more fun and rewarding with drops but it’s not for new players (low level can be fine depending on the class and party). It’s something that should be done with experienced well rounded players. And really… if people are so scared of it you can literally always 4way PB at the beginning of any quest using /pk in 37 seconds.
 
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
Be that as it may, I think because it makes it more challenging in overall it becomes more engaging in many ways.
 
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
Not to mention that - outside of scenarios like using it in PW3 for slightly higher enemy drop/rare rates when box hunting - it requires everyone in the party to already have good gear and knowledge of whatever they're tackling. Even a slight error can cause things to spiral out of control quickly even at Anguish Lv.1, especially if the team doesn't have certain tricky-to-hunt/expensive-to-obtain rares to prevent errors from becoming catastrophic to the run (high-hit Snow Queen being just one of those examples which SirLagsAlot happened to bring up - good luck landing first-hit Specials against boosted EVP otherwise).

Not exactly a fun time for people who want to comfortably hunt for rares. It's basically only for those who are level 200 and already have all the rares they'll ever need, and would actually appreciate the increased challenge as a result.
 
Not to mention that - outside of scenarios like using it in PW3 for slightly higher enemy drop/rare rates when box hunting - it requires everyone in the party to already have good gear and knowledge of whatever they're tackling. Even a slight error can cause things to spiral out of control quickly even at Anguish Lv.1, especially if the team doesn't have certain tricky-to-hunt/expensive-to-obtain rares to prevent errors from becoming catastrophic to the run (high-hit Snow Queen being just one of those examples which SirLagsAlot happened to bring up - good luck landing first-hit Specials against boosted EVP otherwise).
Snow queen does not need hit at all to hit just about every single spawn in the game outside of about 4 with 0 hit. In which case you can swap to froozer (which also doesn’t need hit). Anguish only boosts EVP by 4% in A1. That being said a lower hit% froozer is not particularly rare or expensive. A n00b could afford it.

Another weapon I mentioned was arrest needle which makes anguish quite easy as well. Neither snow queen or arrest needle are particularly rare or hard to acquire. You are acting like you need the highest hit froozer on the entire server to even consider using it lmfao.
Not exactly a fun time for people who want to comfortably hunt for rares. It's basically only for those who are level 200 and already have all the rares they'll ever need, and would actually appreciate the increased challenge as a result.
Comfortably hunt for rares = playing with your eyes closed and competing to land a hit at all. Anguish quite literally is the funnest and most challenging content in this game and I’ve been playing for close to ten years… I still don’t have everything I want lol.

Hitting level 200 is not really an accomplishment at all because of how easy it is to level in this game.

If people “have all the rares they need” they usually just quit lol. Practically nobody even plays anguish but the main reason they are doing so is because they are honoring some shit and need the boosts.

There are many times you use it in actual meta hunting too. Like EN4 resets you run on anguish 3 which is the best common weapon hunt method in the game. FOnly fans/DP runs in ep4 desert you can run in anguish 2 without even noticing. Running any level of anguish in the hilariously easy areas like forest should basically always be done in things like TE resets. With its high level of spawns you are practically guaranteed a PD every run.

Overall people dislike anguish because they are conditioned to think PSO is an easy game where you can just stand in the corner and spam a demons/hell shot and basically clear entire areas like that. Anguish seeks to fix all the broken mechanics to maybe activate a neuron or two and force the player to play strategically or maybe even fail, which is also fun.

I deeply miss hardcore mode and anguish + hardcore mode was some of the most exciting video game content I have ever played. I lost a 190 toon in anguish 4 TTF lmao. Hopefully they can bring HC back one day (ffs just make it exp loss on death or something) so that I can replicate that feeling lol
 
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
Or maybe they're apprehensive over the fact that a Dragon hits like an EP4 Rappy!!!
 
fact checker here just reporting in as triggered, that's all team thanks

Anyway the only other thing that needs to be added after CTB's post (too much nonsense in between to cover all of it) is that his second point is basically getting to the core issue: It's not that people are "scared" of Anguish, it's that it's literally never worth it outside of the desire for a little extra challenge.

The rate increases offered by Anguish are not high enough to offset the extra time it takes to kill the enemies with the Anguish buffs they receive. You average faster clear times and thus more efficient hunts (even for experience, usually, mostly) by not playing Anguish as a rule.

This is intentional, as Ephinea does not want Anguish to be a mode that "replaces" Ultimate. If running Anguish was better than Ultimate, that's what it would do.
 
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fact checker here just reporting in as triggered, that's all team thanks

Anyway the only other thing that needs to be added after CTB's post (too much nonsense in between to cover all of it) is that his second point is basically getting to the core issue: It's not that people are "scared" of Anguish, it's that it's literally never worth it outside of the desire for a little extra challenge.

The rate increases offered by Anguish are not high enough to offset the extra time it takes to kill the enemies with the Anguish buffs they receive. You average faster clear times and thus more efficient hunts (even for experience, usually, mostly) by not playing Anguish as a rule.

This is intentional, as Ephinea does not want Anguish to be a mode that "replaces" Ultimate. If running Anguish was better than Ultimate, that's what it would do.
Somehow it’s literally never worth it yet 4x FO anguish teams literally add like a few seconds to a run. If people really cared so much about doing the very most efficient hunt then I guess everyone should just play solo first room resets?

Ironic because NMU4 anguish resets is one of the best ways to hunt HS in the game and becomes even better seeing as NMU4 is an RBR. But it’s literally never worth it. How about MA4C resets for a pure PD farm on anguish 3? That is the fastest way to farm PDs… LOL literally never worth it though. What about EN4 Ang 3 resets for common weapons? The best way to hunt commons in the game… is it worth it then?
 
Tbh I always just saw it as something extra I can do. When one gets to a certain level, all the little intricasies behind each use case of, well, everything, tends to matter. So when you have a mode that changes just that, it adds a bit of a curve ball because certain methods might not even work anymore. So, for me, when I get bored, I'm glad it exists.

But I assume most people are playing this game still for the wild dopamine of the hunt, and anguish ain't cutting on that.
That being said, if its just A1 and I just wanna join pubs, and its a quest I like to run, I can't be arsed to be picky. I'd rather join that game than wait 10 TTF listings later.
 
If we're talking about A1 then some people might think the bonuses aren't worth the extra effort.

Sure, the exp boost is nice, but if you're playing on a L200 then that's moot and the other stuff is kinda negligible.
 
I think its a lot less of people being anxious to joining Anguish games as much as it is that Anguish offers no distinctive benefit that's worth the difficulty spike outside of a very few outliers.
 
I think its a lot less of people being anxious to joining Anguish games as much as it is that Anguish offers no distinctive benefit that's worth the difficulty spike outside of a very few outliers.
*Suddenly starts digging a Foxhole among the ruins that were once the "Hardcore" debate fields....then YOINKS Varista-san by their ankles into the foxhole wiff her!* This might get ugly.....
 
I think its a lot less of people being anxious to joining Anguish games as much as it is that Anguish offers no distinctive benefit that's worth the difficulty spike outside of a very few outliers.
Yeah, this is basically what everyone who isn't that one person has been saying: it's just too much of a difficulty spike that you have to prepare for, for too little benefit in return.

Just to give an extreme example (because I did the math behind this out of curiosity), S-Parts ver2.01 is one of the rarest drops in the game, having a 1/10639 drop rate for most IDs on Normal, and a not-much-better 1/7447 chance from Dark Gunners on Normal. As far as Ultimate drop options, the only one available is Oran Gillchich at 1/10923, or a ~0.0092% chance. With the boosts provided through Anguish Lvl 1, this brings it up to a ~0.0097% chance, around a 5% increase in the chance of dropping. With Anguish Lvl 3, this instead becomes a ~0.0111% chance, for up to a ~19% increase in your chances of getting an S-Parts ver2.01 to drop. But at the same time, you're increasing the overall strength of every enemy by an effective 40%-200% depending on the Anguish level, not only increasing the risk of failure with each mistake made, but also increasing the overall completion time even if you're prepared and make no mistakes. Just the increase to EDK alone makes Hell special effectively useless on Anguish 3 even with a V502 (with the +60% EDK increase, many enemies would be immune to even Lvl 30 Megid, while the small handful affected by Hell would have too low of trigger rates even with v502), not to mention the reduced Demon's trigger rate and shorter CC durations making it tougher to keep groups of enemies under control.

Essentially, the only reason you'd want to do a serious Anguish run would be if you actually wanted the challenge (and maybe the slight boost to PD rates). The EXP boost would be practically worthless for those capable of clearing Anguish lvl 1 from start to finish (since that means you're already geared enough that you could grind to Lvl 200 easily without it), and the DAR/RDR boost rates are too small for Anguish to be ideal for rare drop hunts in most scenarios. And if the target is something as rare as a S-Parts ver2.01? You might as well not even bother, and just stick to the usual methods of hunting those kinds of rares.
 
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