No Hit
Member
This is my case against changes recently made by the Ephinea Administration that is negatively affecting the players of the game. A majority of my case is not for balance, which should become obvious as you read on.
First I want to cover the changes made to the “Untekk Rate” or “82% Glitch.” If you are not aware of what this was, here’s a link to Honeydrew’s explanation of what it is and how it works.
Sodaboy changed this with the theory of it being a typo by Sonic Team during development. I’m not going to argue whether it was a typo or not, as it very well could have been one. I simply won’t assume if it was or wasn’t as I believe it is largely not important what their intention was. It is of more importance what effect something like this has on the players, in particular those who were aware of the options it gave for their normal mode hunting.
There was obviously some backlash from this change. A lot of the players I associate myself with disliked it from the get-go and were vocal about it. Even Sodaboy knew there would be backlash as he acknowledged it as a controversial change in the patch notes. In response to this backlash, I often saw staff say “People just don’t like nerfs.”
I think this is where they have it all wrong, as I never saw it as a nerf personally. Whenever untekk rate is brought up as a choice for a quest or hunt, it’s almost always responded to with “Untekk Rate is a meme.” There’s a very good reason for this. It’s not a driving factor in hunting, in fact it was an even worse one a lot of the time. Anyone who has played the game to a decent extent will tell you that much.
So how can you call the removal of something like this a nerf?
My opinion is that it’s not one. Rather all this caused was a lot of distress among the players who know about it, all because of a factor the staff seems to be forgetting about.
Players enjoyed that it existed; it was fun for them. It let them go into certain areas with an off-meta ID and say, “at least there’s untekk rate.” It let them plan more options around their hunts, even if they knew it wasn’t a good idea. It really was just a fun aspect of normal mode that was brought on by accident. Now all of this has been simplified for little reason.
A change like this is something that only affects the players who knew about it and found fun within it. What is the point in taking that away from them, especially when it gains you nothing else? It felt like an attack on these players rather than an honest change to the game.
When these players voice their opinion on the matter it tends to be commonplace for staff to start calling them babies and insist that they just complain too much. Look through any archive on forums or on discord and you will see this is often the case.
What I don’t understand is why this condescending attitude is taken to these players who simply feel very passionate about the game. They’re going to at least crack jokes about the changes, if not dump whole essays on why they think x is a bad idea. It’s why they’re even playing to begin with; they simply love the game.
I was going to include some of my thoughts about the more recent changes regarding section IDs, but I think it all bogs down to the same factors I already mentioned. We’re all in it for the fun of the game, and sometimes changes can start to take that away.
First I want to cover the changes made to the “Untekk Rate” or “82% Glitch.” If you are not aware of what this was, here’s a link to Honeydrew’s explanation of what it is and how it works.
Sodaboy changed this with the theory of it being a typo by Sonic Team during development. I’m not going to argue whether it was a typo or not, as it very well could have been one. I simply won’t assume if it was or wasn’t as I believe it is largely not important what their intention was. It is of more importance what effect something like this has on the players, in particular those who were aware of the options it gave for their normal mode hunting.
There was obviously some backlash from this change. A lot of the players I associate myself with disliked it from the get-go and were vocal about it. Even Sodaboy knew there would be backlash as he acknowledged it as a controversial change in the patch notes. In response to this backlash, I often saw staff say “People just don’t like nerfs.”
I think this is where they have it all wrong, as I never saw it as a nerf personally. Whenever untekk rate is brought up as a choice for a quest or hunt, it’s almost always responded to with “Untekk Rate is a meme.” There’s a very good reason for this. It’s not a driving factor in hunting, in fact it was an even worse one a lot of the time. Anyone who has played the game to a decent extent will tell you that much.
So how can you call the removal of something like this a nerf?
My opinion is that it’s not one. Rather all this caused was a lot of distress among the players who know about it, all because of a factor the staff seems to be forgetting about.
Players enjoyed that it existed; it was fun for them. It let them go into certain areas with an off-meta ID and say, “at least there’s untekk rate.” It let them plan more options around their hunts, even if they knew it wasn’t a good idea. It really was just a fun aspect of normal mode that was brought on by accident. Now all of this has been simplified for little reason.
A change like this is something that only affects the players who knew about it and found fun within it. What is the point in taking that away from them, especially when it gains you nothing else? It felt like an attack on these players rather than an honest change to the game.
When these players voice their opinion on the matter it tends to be commonplace for staff to start calling them babies and insist that they just complain too much. Look through any archive on forums or on discord and you will see this is often the case.
What I don’t understand is why this condescending attitude is taken to these players who simply feel very passionate about the game. They’re going to at least crack jokes about the changes, if not dump whole essays on why they think x is a bad idea. It’s why they’re even playing to begin with; they simply love the game.
I was going to include some of my thoughts about the more recent changes regarding section IDs, but I think it all bogs down to the same factors I already mentioned. We’re all in it for the fun of the game, and sometimes changes can start to take that away.