1. B

    Android idea

    I'm not sure if everybody will approve or agree but I was wondering if it would make android damage traps do a certain amount of less damage (insert whatever % here) and make them "non elemental" instead? Pretty much flat damage either based on your level or on atp instead of the fire damage...
  2. M

    Map traps: should they really hurt monsters?

    (Not sure if bug) I noticed that traps placed on the maps (i.e., enemy traps) do hurt monsters, too, when I trigger them. Example: I run into a confusion trap. It confuses me as well as all the enemies that are close by. Was this really the case on the original servers, too? I'm not sure, but...