I'm not sure if everybody will approve or agree but I was wondering if it would make android damage traps do a certain amount of less damage (insert whatever % here) and make them "non elemental" instead? Pretty much flat damage either based on your level or on atp instead of the fire damage...
(Not sure if bug)
I noticed that traps placed on the maps (i.e., enemy traps) do hurt monsters, too, when I trigger them.
Example: I run into a confusion trap. It confuses me as well as all the enemies that are close by.
Was this really the case on the original servers, too? I'm not sure, but...