Search results

  1. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Hmm if PSOBB acts like PSOGC the corner piece is drawn from texture but horizontal and vertical teal lines are drawn by the game, I'm about to attempt mitigating the issue by making the corner piece thinner but it looks the horizontal position of the piece is off while the vertical position...
  2. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Hey, so I made a NexusMods page for this, mainly so that download link is less likely to go down but also to hopefully evoke more confidence than the *cough* MEGA link. ;)
  3. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Oh okay, thank you for the explanation. I'll need to mention the need for "Custom" mode in Ephinea launcher then since the following files get overwritten otherwise: [!] First release is available: NexusMods Page Feedback is appreciated :)
  4. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Thank you all for the comments, I tested a 4x pack on my 1080p display and had an issue with scaling actually. I'm outputting my assets with supersampling anti-aliasing which doesn't seem to be that effective when the assets are then downscaled by the game from 4x to 1080p. Edit: Oh god I...
  5. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Hey, I've tested my HD assets at 2x the size of original assets and it looks like it's enough for 1080p (1920x1080). For 2160p (3840x2160) a quick math would suggest 4x the original assets size would look good but I can't test it as my screen is only 1080p. Should I include 8x assets as well ...
  6. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    (Progress) Fixed Healing Item icon so it doesn't look bad ingame The game also uses its HUD Font to display damage numbers With my 'HD' version they look crisp A look at action icons (in vector drawing app) (Progress) Palette Modifier bloom intensified (Progress) Blast Trap is now more...
  7. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    (Progress) No crash, nothing looking funny... :) A look at actions palette Some inventory icons Section ID (in file explorer)
  8. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Goal(s) : Provide a High Resolution UI for the Ephinea PSOBB client that is decently faithful to the original. Status : Very Usable - Only lacking some amount of polish ! What about Symbol Chat?: I plan on doing these icons one day. Important: Please don't edit/repack/bundle/rerelease or...
  9. MagicLuthee

    Is there a vanilla HD texture pack?

    I just started porting previous work as well as recent vector work to Ephinea: PSOBB HD HUD/UI Project
  10. MagicLuthee

    Is there a vanilla HD texture pack?

    Hello I'm the author of the dolphin PSO HD UI pack. Some 3 years ago I ported what I had redrawn for Dolphin over to a BB client, got the pack to a decent state then got frustrated by the tools that were publicly available for modding BB and kinda moved on... I may try and get the tools set up...
  11. MagicLuthee

    What are you listening to?

  12. MagicLuthee

    Ephinea's drawing thread

    Helloes, I'm evaluating the feasability of "porting" my PSO HD UI project over to Inkscape in a reasonable amount of time and in order to get acquainted with the software I re-made this PSO ui panel, it took a bunch of hours though haha ! Edit: June 11 2022: I'm reviving a small project I did...
  13. MagicLuthee

    PSO (GC) Ep.1&2 "Dreamcube" UI / Skin

    No, BB texture sheets are a bit different. Edit : I made a BB equivalent of this, the thread is at this link.
  14. MagicLuthee

    PSO (GC) Ep.1&2 "Dreamcube" UI / Skin

    Github page update: Added the PSO Ep.I&II USA ActionReplay codes that "disable the teal lines on menu" directly in the Readme. Removed previous screenshot and added two new ones.
  15. MagicLuthee

    PSO (GC) Ep.1&2 "Dreamcube" UI / Skin

    PSO (GC) Ep.1&2 (and Plus) UI / Skin "Dreamcube" Work on it started a while ago and actually includes assets from my regular HD UI project. It is now in a pretty decent state so I decided to put it up for grabs. Download Link (In order to get it go to the "Releases" section look on the right...
  16. MagicLuthee

    PSO Artbooks and Material Books

    Hey all, I've recently finished scanning my "PSOBB Masters Guide EpI&II" using a decent method and scanner, and I'm currently cropping / rotating the scans. I might release them once I'm done if there's interest. I also plan to scan "PSOBB Masters Guide Ep IV" (a pretty small book) someday.
  17. MagicLuthee

    Ephinea's drawing thread

    Hello, a few days ago I made this piece of vector graphics with official Phantasy Star Portable 2 art as model. (Still need to fix the negative space around the center star, and the tip at the bottom)
  18. MagicLuthee

    PSO Artbooks and Material Books

    Hi all, I finished scanning "PSO Ep I&II Official Perfect Guide" recently. At the moment I'm only comfortable sharing copies that were downscaled to 6 Megapixel. I really hope someone with better equipment and with a better condition book scans their copy one day because mine is not in good...
  19. MagicLuthee

    Basic Guide on How to Modify PSOBB HUD Textures

    Hello here's a small guide on how to modify HUD textures for BlueBurst. Guide: 1 - Extract data.gsl located in PSOBB folder 3 - Open f256-hyouji.prs with Texture Manager or VMT 4 - Export texture(s) as DDS 5 - Open them in an image editor that can handle DDS, in our case we are going to be...
  20. MagicLuthee

    Ever wanted to get into vector graphics but found software to be super expensive ?

    Hi, first thing : I'm not sponsored in any way to make this post. Now that that's out of the way... Adobe Illustrator is currently king but it's under a pay-forever never-own model, development is stagnant, and it is really lacking in the optimisation department (both in terms of speed and...
Back
Top