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  1. MagicLuthee

    Ephinea's drawing thread

    Attempt to make a HD semi-transparent UI for GC (Dolphin-Emu)...
  2. MagicLuthee

    How PSO games calculate SectionID

    Hey I decided to try and take a look at PSO GC (Plus) game code. I'll update this post with my findings. PSO GC Static Analysis with Ghidra (Gecko PowerPC CPU Instructions) Comment : I was curious about the order in which they were laid out in the GC version code... Comment : This looks like...
  3. MagicLuthee

    Ephinea's drawing thread

    Currently porting PSO spell icon vectors to Inkscape. :)
  4. MagicLuthee

    What would a modern PSOBB remaster look like?

    Very true. The best thing I can imagine being one day created that would qualify as a remaster would be some kind of open source fan-developed game client, but the amount of work required to recreate the game down to its minute details would be staggering. Another interesting thing would be a...
  5. psopc_wall01l.png

    psopc_wall01l.png

  6. psopc_wall02l.png

    psopc_wall02l.png

  7. psopc_wall03l.png

    psopc_wall03l.png

  8. psopc_wall04l.png

    psopc_wall04l.png

  9. psopc_wall06l.png

    psopc_wall06l.png

  10. PSO Wallpapers

    PSO Wallpapers

  11. [Official] PSOPC In-game Icons Wallpaper.png

    [Official] PSOPC In-game Icons Wallpaper.png

  12. MagicLuthee

    Cat picture thread

    I love cats. Sadly one of mine died of cancer very recently, she was 16 years old. May Yume rest in peace, she was the best...
  13. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Thanks for the compliments :)
  14. MagicLuthee

    Tetris The Grand Master on Switch / PS4

    Hey I just bought TGM on Switch, it's an Arcade Archives release by HAMSTER. According to a Nintendolife news article the original developer Arika are gauging interest in the franchise with this release (Nintendolife's wording in the article made it seem like the sequel(s) are going to be ported...
  15. MagicLuthee

    Depth of field with ambient occlusion causes lag

    Hi, just tested DepthOfField in conjuction with Ambient Occlusion in low enemy count scenarios and I don't have any framedrops: I have a NVidia GTX 1660 Ti graphics card, 3200Mhz RAM and a Intel Gen12 (12700) CPU which is totally overkill though. What kind of graphics card do you have ? have...
  16. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    There are many constraints that have to be taken into account when adjusting text for the menu texture but I'm putting more effort in the Menu Text this time. Tentative replacement: A look at the R palette Swap thing from Controller Edition: @Ender f256_player_tex.prs is only used for its...
  17. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Oh thanks for mentioning the issue with "Team". Here's a comparison screenshot to illustrate the problem. Thinking of re-making this texture with Arial font hopefully in a more faithful way, since I'm slowly moving to Inkscape instead of Illustrator anyway. I'll also try to update the file...
  18. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Good news! I set up a folder on my Google Drive with both the original release (1.0.0) and an updated one (1.1.1). It also contains a spin called "Controller Edition" with R replacing Ctrl as the Palette Swap graphic. Lastly the optional Title Sigil is also present. Link is in the first post...
  19. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Seriously ? :confused: (Was about to upload a slightly updated release) I don't want the friggin tracking cookies !
  20. MagicLuthee

    PSOBB Masters Guide Ep I & II Scans (JP)

    PSOBB Masters Guide Ep I & II Scans Project Scanning Process: 100% (194/194) Cropping/Digital Cleaning: 45.4% (90/194) QC: 25.3% (48/194) Download: A sample page is available in the 'spoiler' tag below. Note(s): This project was restarted from scratch on 2023/04/20 with a better condition...
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