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If I could only have 1 S-Rank on a HUnew, what one would you recommend? J-Cutter seems appealing, with either Arrest or Demons special. Leaning toward's Arrest, because I can get Demons from SoF.
Thank you Spuz. Comparing J-Cutter and Slicer, seems like the advantage goes to J-Cutter for being easier to get and better ATP. Am I missing something about the ES Slicer?As you mentioned: J-cutter (or Slicer), not with demons because of SoF but with either Arrest or Hell. Hell is great for a lot of E2 and I would choose that personally.
Thank you Spuz. Comparing J-Cutter and Slicer, seems like the advantage goes to J-Cutter for being easier to get and better ATP. Am I missing something about the ES Slicer?
Great, thank you again Spuz for the input.They are not different outside of your choice of aesthetic. Yes, it has 30 ATP more but that is irrelevant for the special uses. I would say Slicer is ''easier'' as E1 is easier than E2 cmode, it's just slower.
Not on the drop tables yet. It is accessable on sandbox if you want to test stuff.Where can one get 'Heart of Flamberge'?
It's one of the items that can use the Photon Filter of the event, but I don't seem to find info on it anywhere. Not even in the wikia, which has info on all other hearts.
I'm about to sphere my first weapon.
Does Paganini steal spheres like he does PDs? Or am I free to go to him with as many spheres as I need?
You *CAN change the position of these on the palettes. Spuz typo. The general layout people tend to end up at is normal attack on left, heavy middle, special right. You will tend to start combos with either normal or special. Obviously if you get some crazy gear this can change, but this will get you a thousand hours of gameplay.You cannot change the position of the attacks and traps where you like on the attack palette and even on the 1-0 palette
Its also possible that you can map normal hard or special attack to the hotbar and then use a program like Joy2key to make that button input toggle the hotbar instead of the action button. You can also use this to ensure that you never, ever do your photon blast accidentally.You *CAN change the position of these on the palettes. Spuz typo. The general layout people tend to end up at is normal attack on left, heavy middle, special right. You will tend to start combos with either normal or special. Obviously if you get some crazy gear this can change, but this will get you a thousand hours of gameplay.
1. You can either get the item reader addon which displays this variance or you have to manually check (unequip everything and check its stats on your character compared to not on your character).
2. You mean you pick up items instead of attacking etc? You can change the position of the attacks and traps where you like on the attack palette and even on the 1-0 palette but the item pickup cannot change, same as PB's and donating/PW Glow effect etc.
3. Scavenger is no longer a thing, the only way to farm any similar weapons (50h) is to pipe and do shops.
4. Sato is not the best for invincible because of its negative synchro in one of the invincible. The best would be Tellusis for general play and Nidra/Agastya for Boss rushing. Sato is fine though if you want cat, it's not a bad mag at all unless your min-maxing.
5. Yes, probably if you play a lot of E2, or Demons for general play.
Thanks as always Spuz
As for the items, I'm not sure what other people's setups are, but I'm using a PS5 controller and when there are items on the ground that I'm on top of and I try to do a normal attack it will just pick up the item. Or if I hit R1, which I guess would be the equivalent of Ctrl, and hit the same button (frozen trap in this case) it picks up an item instead.
And yeah, sometimes when I want to use a trap I accidentally photon blast. Opps
Good to know about the mag... I think I know what you're talking about with the "-" and "+", like "Invincibility(-)", I just figured this out today on the Mags page of ephinea. I didn't quite understand what it meant though or if it was really impactful
Yeah, MM uses the slower mechgun animation for DP and it only fires 3 blasts instead of 9 as one might expect from a mechgun.2 questions in one.
1 - About Heaven punisher : i tested it out this morning on my Ramarl Anna Zirski , it s very efficient to solo the hardest desert quests.
I really like the quick handgun animation, so i was wondering : will it loose in speed if i merge it into Mille Marteaux which are mechguns ?
2 - about modsec ID : i heard that all characters created before the modsecID change can still perform a unique change of ID , even if they are above lv 20.
Is it still the case?
So it might not be worth merging it... unless MM is such a hammer as a mechgun that it compensate the quick dp loss. what's your opinion?Yeah, MM uses the slower mechgun animation for DP and it only fires 3 blasts instead of 9 as one might expect from a mechgun.
This is correct, every existing character before the change has one last secid change available.