Ade
;3
Recent changes like nerfing the untekked rate in Ruins 1 for certain section IDs or removing nice hit % rares from event drop pools were harmful decisions.
These decisions have near-zero effect on me, as I am a very well established player. (I guess the Ruins 1 thing kinda sucks because it means my chances of finding the Charge Vulcan or the high hit Calibur of my dreams have dropped from 0.00001% to basically zero, but I digress...) I have the vast majority of my desired gear. However, these changes make it really hard for a new players to get their foot in the door.
When a generous amount of 30% hit AND USEFUL weapons drop during an event, it lowers the price of those with less than 30% hit, which is good. Eventually the 30% items find their permanent homes, and the often-predicted impending destruction of the economy is averted.
Now the prices for even 15% hit versions of those items have skyrocketed by comparison, making it very difficult for new players to get established.
It's common for long-running RPGs to ease up a bit in later years so that people can find the items they always wanted. It is VERY unusual for a game to tighten its grip after being around for so long, and it's a very bad idea.
Please have some good, desirable prizes for Christmas. The economy will be fine. Good items always find a home. Let players feel like they have a CHANCE to get something great. That's what keeps them coming back.
Please give Gibbles a little Santa hat, too... ;-;
These decisions have near-zero effect on me, as I am a very well established player. (I guess the Ruins 1 thing kinda sucks because it means my chances of finding the Charge Vulcan or the high hit Calibur of my dreams have dropped from 0.00001% to basically zero, but I digress...) I have the vast majority of my desired gear. However, these changes make it really hard for a new players to get their foot in the door.
When a generous amount of 30% hit AND USEFUL weapons drop during an event, it lowers the price of those with less than 30% hit, which is good. Eventually the 30% items find their permanent homes, and the often-predicted impending destruction of the economy is averted.
Now the prices for even 15% hit versions of those items have skyrocketed by comparison, making it very difficult for new players to get established.
It's common for long-running RPGs to ease up a bit in later years so that people can find the items they always wanted. It is VERY unusual for a game to tighten its grip after being around for so long, and it's a very bad idea.
Please have some good, desirable prizes for Christmas. The economy will be fine. Good items always find a home. Let players feel like they have a CHANCE to get something great. That's what keeps them coming back.
Please give Gibbles a little Santa hat, too... ;-;