Miku
vocaloid
Why is every event now just about killing as many enemies as possible on ultimate? We used to have some variety as cookies would have the same drop rate on any difficulty so it could be a good time to play on normal, but no more. Now all of badges, cookies, eggs, presents are just about kills on ultimate. So these all greatly favor quests which kill enemies as quickly and easily as possible. And then some people might wonder why half the server only plays MAE:Forest. And anguish is greatly undervalued in most events as it doesn't even boost the drop rate of the event items at all.
So my real question is, why is it this way? There are so many more parameters that drop rates of event items could be based on, such as the enemies...
So my real question is, why is it this way? There are so many more parameters that drop rates of event items could be based on, such as the enemies...
- Experience points
- Weapon pattern dropped
- Meseta amount dropped
- Enemy's HP
- Enemies that have been slain the lower number of times in total on the server
- How high ranking of armors are dropped in the area
- Some slightly more manual setups like just area-specific, and just specifically giving higher rates in harder areas and lower rates in easier areas.
- Some combination of the above.