What is Anguish?

Discussion in 'General' started by Sodaboy, Jun 8, 2019.

Thread Status:
Not open for further replies.
  1. Sodaboy

    Sodaboy Administrator Staff Member

    Location:
    Benicia, California
    Guildcard:
    11111111
    It's gone through several changes since being introduced and has been asked about a few times, so I figured I'd make bullet point list on what Ephinea's Anguish mode is. So, yeah, here goes!

    What is Anguish?

    - It is NOT a replacement for the Ultimate difficulty nor is it a progression from the Ultimate difficulty.

    Anguish is simply provided as a way to challenge yourself but also have some fun hunting common weapons.

    - As you the increase in Anguish level setting, the monsters also become stronger in the following ways:
    • Hitpoints increase
    • Experience gained increases
    • Rare item drop chance increases
    • Meseta dropped increases
    • Damage increases
    • Accuracy (ATP) increases
    • Evasion (EVP) increases
    • Critical hit chance (LCK) increaes
    • Resistance to Megid and Hell (EDK) increases
    • Resistance to impairing effects (ESP) increases
    • Movement speed increases
    • Some monsters cast higher level techniques.

    - Anguish level can be set at the lobby counter just before creating a game on Ultimate mode.

    For each Anguish level, you can see specifics for monster increases at the lobby counter by pressing TAB.

    - The monsters in the earlier areas of each Episode become almost as strong as the later areas.

    - The drop anything rate increases by 1% for each Anguish level:
    • Anguish Lv. 1 -> + 1%
    • Anguish Lv. 2 -> + 2%
    • Anguish Lv. 3 -> + 3%
    • Anguish Lv. 4 -> + 4%
    • Anguish Lv. 5 -> + 5%
    • Anguish Lv. 6 -> + 6%
    • Anguish Lv. 7 -> + 7%
    • Anguish Lv. 8 -> + 8%
    • Anguish Lv. 9 -> + 9%
    • Anguish Lv. 10 -> + 10%

    - The chance to find a common weapon of your section ID's weapon type increases by 2% for each Anguish level:
    • Anguish Lv. 1 -> Area chance + 2%
    • Anguish Lv. 2 -> Area chance + 4%
    • Anguish Lv. 3 -> Area chance + 6%
    • Anguish Lv. 4 -> Area chance + 8%
    • Anguish Lv. 5 -> Area chance + 10%
    • Anguish Lv. 6 -> Area chance + 12%
    • Anguish Lv. 7 -> Area chance + 14%
    • Anguish Lv. 8 -> Area chance + 16%
    • Anguish Lv. 9 -> Area chance + 18%
    • Anguish Lv. 10 -> Area chance + 20%

    Weapon types assigned to each section ID are as follows:
    • Viridia -> Shots
    • Greenill -> Rifles
    • Skyly -> Swords
    • Bluefull -> Partisans
    • Purplenum -> Mechguns
    • Pinkal -> Wands
    • Redria -> Sabers/Canes (Split 50/50)
    • Oran -> Daggers
    • Yellowboze -> Handguns/Rods (Split 50/50)
    • Whitill -> Slicers

    - The chance to find an untekked common weapon increases by 7% for each Anguish level, but caps at 95%:
    • Anguish Lv. 1 -> Area chance + 7%
    • Anguish Lv. 2 -> Area chance + 14%
    • Anguish Lv. 3 -> Area chance + 21%
    • Anguish Lv. 4 -> Area chance + 28%
    • Anguish Lv. 5 -> Area chance + 35%
    • Anguish Lv. 6 -> Area chance + 42%
    • Anguish Lv. 7 -> Area chance + 49%
    • Anguish Lv. 8 -> Area chance + 56%
    • Anguish Lv. 9 -> Area chance + 63%
    • Anguish Lv. 10 -> Area chance + 70%

    - The percent pattern for common weapons is set at 3 for earlier areas but 4 for the later areas.
    • Earlier areas are defined as: Forest, Caves, VR Temple, VR Spaceship, and Crater
    • Later areas are defined as: Mines, Ruins, CCA, Seabed, Tower and Desert

    - For the curious, here are the percent patterns:

    percent_patterns.png


    - The chance to find a Photon Drop increases by 0.15% for each Anguish level.
    • Anguish Lv. 1 -> 0.95%
    • Anguish Lv. 2 -> 1.1%
    • Anguish Lv. 3 -> 1.25%
    • Anguish Lv. 4 -> 1.4%
    • Anguish Lv. 5 -> 1.55%
    • Anguish Lv. 6 -> 1.7%
    • Anguish Lv. 7 -> 1.85%
    • Anguish Lv. 8 -> 2%
    • Anguish Lv. 9 -> 2.15%
    • Anguish Lv. 10 -> 2.3%

    - Monster impairment effect duration is shortened for each Anguish level:

    Confusion:
    • Anguish Lv. 1 -> 8 seconds length
    • Anguish Lv. 2 -> 6.154 seconds length
    • Anguish Lv. 3 -> 5 seconds length
    • Anguish Lv. 4 -> 4 seconds length
    • Anguish Lv. 5 -> 3.333 seconds length
    • Anguish Lv. 6 -> 2.857 seconds length
    • Anguish Lv. 7 -> 2.5 seconds length
    • Anguish Lv. 8 -> 2.105 seconds length
    • Anguish Lv. 9 -> 1.86 seconds length
    • Anguish Lv. 10 -> 1.667 seconds length
    Freeze:
    • Anguish Lv. 1 -> 4 seconds length
    • Anguish Lv. 2 -> 3.077 seconds length
    • Anguish Lv. 3 -> 2.5 seconds length
    • Anguish Lv. 4 -> 2 seconds length
    • Anguish Lv. 5 -> 1.667 seconds length
    • Anguish Lv. 6 -> 1.429 seconds length
    • Anguish Lv. 7 -> 1.25 seconds length
    • Anguish Lv. 8 -> 1.053 seconds length
    • Anguish Lv. 9 -> 0.93 seconds length
    • Anguish Lv. 10 -> 0.833 seconds length
    Arrest:
    • Anguish Lv. 1 -> 5.6 seconds length
    • Anguish Lv. 2 -> 4.308 seconds length
    • Anguish Lv. 3 -> 3.5 seconds length
    • Anguish Lv. 4 -> 2.8 seconds length
    • Anguish Lv. 5 -> 2.333 seconds length
    • Anguish Lv. 6 -> 2 seconds length
    • Anguish Lv. 7 -> 1.75 seconds length
    • Anguish Lv. 8 -> 1.474 seconds length
    • Anguish Lv. 9 -> 1.302 seconds length
    • Anguish Lv. 10 -> 1.167 seconds length

    Length of each impairment effect per Anguish level accurate as of Ephinea v1140.


    - Demon's activation chance is lowered for each Anguish level:
    • Anguish Lv. 1 -> 44% Activation chance
    • Anguish Lv. 2 -> 35% Activation chance
    • Anguish Lv. 3 -> 26% Activation chance
    • Anguish Lv. 4 -> 14% Activation chance
    • Anguish Lv. 5 -> 2% Activation chance
    • Anguish Lv. 6 -> 1% Activation chance
    • Anguish Lv. 7 -> 1% Activation chance
    • Anguish Lv. 8 -> 1% Activation chance
    • Anguish Lv. 9 -> 1% Activation chance
    • Anguish Lv. 10 -> 1% Activation chance

    - All chance increases only affect monsters and NOT boxes.

    When I mention "Area chance" up there, it simply means the normal chance for Ultimate mode based on the current party leader's section ID and the current floor of the area you're at. (E.g. Bluefull Ruins 2's chance in Ultimate mode would be an area chance.)

    ... I think that covers just about everything. If I missed something or if something changes in the future, I'll be sure to go back and edit this post.

    Thanks for reading!
     
    Last edited: Jun 9, 2019
    moya, 16085k, King and 9 others like this.
  2. Sodaboy

    Sodaboy Administrator Staff Member

    Location:
    Benicia, California
    Guildcard:
    11111111
    Fixed the typo in the Demon's activation rates in this topic. Sorry about that.
     
Thread Status:
Not open for further replies.

Share This Page