Units having +/- attributes when they're not supposed to?

Toshiko

Member
Hello again. ;)

So I'm actually not sure if this is a bug or not, but I'm seeing the +/- attributes on some units which I've never seen them on before. The two that mainly confuse me are a Metal/Body-- which I no longer have, and a Dragon/HP- which I'm currently using. Over the years I've played PSO GC offline and Blue Burst on SCHT, and I'm 100% sure I've never seen a Dragon/HP with +/- on it. Could it be that the server just allows the +/- to appear on any unit?
 

Aleron Ives

Member
Yes, HP and TP units are normally forbidden from having +/- attached to them, as are resistance, Technique, battle, restoration, and rare units.
 

Sodaboy

Administrator
Staff member
So, pretty much anything that's worth any value won't have any ++/-- attached. :p Might as well turn off ++/-- units, TBQH.

Anyway, we'll look at this!
 

Aleron Ives

Member
You can't do that without seriously compromising the unit pool. Dropping a regular unit comes from a pool of all possible units, and each unit's --, -, normal, +, and ++ varieties count as a distinct unit within that pool. If you disable all of the + and - variations, the total number of units available decreases fourfold, and then it becomes much easier to get units of certain types (e.g. with no Marksman/Arm --, -, +, and ++ variations to worry about, your chance of getting an Elf/Arm is much higher than it should be -- not to mention that Elf/Arm++ is actually quite useful when you don't have a rare arm unit yet).
 

tofuman

Administrator
Staff member
As the itempmt has the -/+ values set on these units the ship is applying them. I think the better option would be to set the -/+ values in the itempmt to 0 which will disable the chances of ever getting -/+. This will enable admins to be able to enable the -/+ on the units if they ever wish to do so without changing the source code.

In case anyone isn't aware. The -/+ value in the itempmt is the amount of stat increases/decreases that are required to increment a - or +. so a value of 1 would require 2 to become --/++ where as a value of 3 would require 6 to become --/++.
 

tofuman

Administrator
Staff member
Well by default it has a -/+ of 1. So an admin could make one. But as its a part of the rare drops -/+ isn't applied. -/+ is only applied to common drops
 

Aleron Ives

Member
It's also worth noting that the maximum increment in the PMT is 4, as the client will remove bonuses that are greater than 9 (so if the increment is 4, +4 gives you +, while +8 gives you ++). If you set the increment to 5 and try to give a bonus of +10, PC will remove the bonus and give you a regular unit with no +.
 

Toshiko

Member
Thought I'd necromance this thread. I assumed this was fixed a while ago as my Dragon/HP-- had it's pesky minuses removed, but I recently noticed I still have a resist/saint++, which according to Ives shouldn't be possible. Looking at my character stats sheet it also says it's giving me 12 ELT rather than the regular 10.
 
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