The Anniversary event has ended (アニバーサリーイベントは終了しました)

cant complain too much i got a couple of nice items, wish i could nolife like is required to do anything important, alas. the shared badge idea is neat, curious to see the new quests next year.
 
This was my first anniversary event (I joined right after last year's ended) and had a ton of fun. Loved the MAE quests and even finally found Red Ring (despite my RAcaseal being level 200 since December, lol!). I also loved the shared badge system so everybody could feel good when a badge dropped. Thank you staff and thank you everyone for a great time.
 
The badge-to-bank system was great thank you. It's kind of unfortunate that the milestone system wasn't changed much but it's understandable given the context like I discussed with Ender in-game already, but it ended up being something of a blessing due to the large population this year filling up the goals very quickly. I'm still looking forward to see what is being cooked with the new system next year!
 
The badge-to-bank system was great thank you. It's kind of unfortunate that the milestone system wasn't changed much but it's understandable given the context like I discussed with Ender in-game already, but it ended up being something of a blessing due to the large population this year filling up the goals very quickly. I'm still looking forward to see what is being cooked with the new system next year!
This year was the most successful anniversary event ever. I hope this proves the event should continue to be done as is - with small additions here and there - instead of starting over completely from scratch. Tradition has value, and the proof is in how many players showed up and played their hearts out.
 
hello i would like to formally and politely state that I disagree with ade's position

i had a great time this anniversary too andbutalso happily support the staff's previously-stated ideas regarding potential changes because new quests sound cool

p.s. what is everyone's opinion on soup

I would rather not see it change because there is a possibility that whatever is created will be a net loss in terms of hunting effectiveness, which is a huge driver of where the fun comes from.
 
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