The 10th Anniversary Event is live! (10周年アニバーサリーイベント開始!)

Ender

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Server maintenance has completed and the 10th Anniversary Event is now live! You can read all about the event in the event thread: https://www.pioneer2.net/community/threads/10th-anniversary-event-thread.31236/

Added a new mag cell called "Sonic Doll" that can be used on any equipped third tier mag that has reached level 100+ to create a Sonic mag. This mag has the same mag triggers as Tellusis and replaces Lavis Cannon in the Platinum Badge exchange in the Anniversary Badge Shop.

Disabled the level 200 cap for total exp when viewing it in the menu.

Changed how the analog camera's sensitivity is presented on the launcher. The launcher now takes only positive values, but there is an INVERT button next to the slider. The launcher should automatically handle your existing settings.

The game will now save a list of accounts and their last selected character index. When logging in, character select will automatically scroll to the last used character for that account. These values are saved in the registry. Also implemented wrapping for the scroll bar at character select.

Added a patch to prevent picking up meseta if it will put you over 999,999 meseta on Pioneer 2 and the Lab. This patch is not enabled on Ragol.

Implemented a new "LOW PERFORMANCE" mode option. This version should significantly reduce CPU usage while maintaining accurate frame timings.

Added new server commands /stats and /cost. The new /stats command will show you your kills, destroyed boxes, deaths, meseta gained, and experience gained since joining the game or quest start. The /cost command will show the amount of meseta, TP, and HP sacrificed for special attacks. These commands show only your stats and only to yourself.

While Anniversary event is enabled, /partyinfo will now show the badge rate for the party. Also during the event, there is a new /badge command that can be used to show the badge rate changes for some quests depending on their total clears. The modifiers displayed here are reflected in the /partyinfo output, but the purpose of /badge is to allow checking the rates before picking a quest.

Added keyboard shortcuts 1-0 for navigating the bank. While the bank menu is open, pressing 1 will position the cursor to the first item in the bank. Pressing 2 will position the cursor 1/9th from the top, pressing 3 will position the cursor 2/9th, and so on. Pressing 0 will always go to the end of the bank. This patch needs to be enabled in the launcher.

Expanded and repositioned the item list when depositing items or withdrawing items from the bank.

Removed the "SLOT" listing from the launcher and the game's main menu. Also removed the /cbank command from the ships.

The Vivienne and Rambling May drops from Episode 2 El Rappies were moved back to their original Love Rappy drops. In a future update, the seasonal event rappies will be able to drop both their seasonal event drop and the Love Rappy drop.

I think that's everything for this update. Let us know if you run into any issues and enjoy the event!

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サーバーメンテナンスが完了し、10周年アニバーサリーイベントが開始されました!
イベントの詳細は以下のベントスレッドをご覧ください:
https://www.pioneer2.net/community/threads/10th-anniversary-event-thread.31236/
https://www.pioneer2.net/community/threads/31238/ (日本語訳版)

レベル100以上に達した装備中の第3段階マグに使用できる新しいマグ細胞「ソニック人形」を追加しました。これを使うと「ソニック」というマグに進化します。このマグはテルジスと同じマグトリガーを持っています。アニバーサリーバッジショップのプラチナバッジ交換において、ラヴィス=カノンの代わりに追加されました。

メニューでの総経験値表示において、レベル200到達時の上限を解除しました。

ランチャーでのアナログカメラ感度の表示方法を変更しました。ランチャーは正の値のみを受け付けるようになり、スライダーの横に反転(INVERT)ボタンを追加しました。既存の設定はランチャーが自動的に処理します。

ゲームは、アカウントの一覧とその最後に選択されたキャラクター番号を保持するようになりました。ログイン時には、そのアカウントで最後に使用したキャラクターまで自動的にスクロールされます。これらの値はレジストリに保存されます。また、キャラクター選択画面のスクロールバーにラップ(端から端への移動)機能を実装しました。

パイオニア2およびラボで、所持金が999,999メセタを超える場合にメセタを拾えないようにするパッチを追加しました。このパッチはラグオル(フィールド上)では有効ではありません。

新しい「低パフォーマンス(LOW PERFORMANCE)」モードオプションを実装しました。このバージョンは正確なフレームタイミングを維持しつつ、CPU使用率を大幅に削減するはずです。

新しいサーバーコマンド「/stats」と「/cost」を追加しました。
  • /statsコマンドは、ゲーム参加またはクエスト開始以降のキル数、破壊した箱数、死亡数、獲得メセタ、獲得経験値を表示します。
  • /costコマンドは、特殊攻撃で消費したメセタ、TP、HPの量を表示します。
    これらのコマンドは自分自身の統計のみを表示し、他者には見えません。
アニバーサリーイベント有効時、/partyinfoでパーティのバッジ獲得率が表示されるようになりました。さらにイベント期間中、新しい/badgeコマンドで、特定クエストの総クリア数に応じたバッジ獲得率の変動を表示できます。ここで表示される補正値は/partyinfoの出力にも反映されますが、/badgeはクエスト選択前に変動状況を確認するためのものです。

倉庫の操作用にキーボードショートカット1〜0を追加しました。倉庫メニューが開いている状態で、1を押すとカーソルが銀行の最初のアイテムに移動します。2を押すと上から1/9の位置、3を押すと上から2/9の位置…と進みます。0を押すと常に倉庫の最後に移動します。このパッチはランチャーで有効化する必要があります。

アイテムを倉庫に預ける/倉庫から引き出す際のアイテムリストを拡張・再配置しました。

ランチャーとゲームのメインメニューから「SLOT」の項目を削除しました。また、船から/cbankコマンドを削除しました。

以上が今回のアップデート内容です。問題があればお知らせください。イベントをお楽しみいただけますと幸いです!
 
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THANK YOU SODA-SAMAS for PUTTING UP With our NEEDY, WHINEY, and often PATIENCE FRAYING @SSES for 10 YEARS~!!!! HERE'S to another TEN Mo... H.....HEY GET BACK HERE!!! *Gets TASER NET READY!!*
Seriously though Thanks to you, Tofu-samas and the REST of the Server Gods for Proving Every Hater and Doubter they don't know SHYT about Passionate players or People~! <3!!!!!
 
There will be a DLL update sometime on Wednesday to fix a couple issues with the bank menus if you're playing in 4:3 and also playing with default or near default HUD resolution. The stackable deposit/withdraw counter menu is behind the expanded item list, which can be difficult to see. The confirmation menu also has the same problem.

I have this issue fixed in my test DLL, but I need to verify I'm not breaking something else.

That's an awesome news , thank you (again) Ephinea staff for all your hard work.
I am a bit curious though, does sonic doll come in in a set color or is it influenced by the baby mag color?
I'll do the screenshots asap.
Just a set color.
 
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Implemented a new "LOW PERFORMANCE" mode option. This version should significantly reduce CPU usage while maintaining accurate frame timings.
Hopefully that will solve the problem I was having last time I played where my pc would crash every time I joined someone's game, not that I care much about not playing solo anyways but still would be neat so I can finally put my vise to use.
 
Hopefully that will solve the problem I was having last time I played where my pc would crash every time I joined someone's game, not that I care much about not playing solo anyways but still would be neat so I can finally put my vise to use.
No, it only lowers CPU usage while the game is burning time until the next frame. By default, PSOBB doesn't really yield CPU time when it's waiting there. The LOW PERFORMANCE change makes it actually yield CPU time for larger durations of the wait, and then goes into the busy wait when it's close to the frame rendering time.

The old LOW PERFORMANCE option changed the burning time to always yield a full millisecond+ of CPU time. This was horribly inaccurate and caused the game's frame rate to easily miss rendering time for some frames.

If your entire PC crashes when joining someone's game, that sounds bizarre. If it's just the game, feel free to share the crash info from Event Viewer and I may be able to tell you why it's crashing.
 
No, it only lowers CPU usage while the game is burning time until the next frame. By default, PSOBB doesn't really yield CPU time when it's waiting there. The LOW PERFORMANCE change makes it actually yield CPU time for larger durations of the wait, and then goes into the busy wait when it's close to the frame rendering time.

The old LOW PERFORMANCE option changed the burning time to always yield a full millisecond+ of CPU time. This was horribly inaccurate and caused the game's frame rate to easily miss rendering time for some frames.

If your entire PC crashes when joining someone's game, that sounds bizarre. If it's just the game, feel free to share the crash info from Event Viewer and I may be able to tell you why it's crashing.
It happened only on pso and maplestory, but it was like 6 months ago then I decided to quit both since I couldn't figure out what was causing it even when I looked at the event viewer.
 
New launcher and DLL just went up to fix a couple issues with the new bank window. Also, if you dislike the new bank window, the "LARGE BANK WINDOW" option in the launcher can be disabled to revert to the original bank window.

I saw a couple of comments saying that the new bank window broke the scroll up/down keys. Well, it did and also didn't.

If you changed resolution or enabled SSAA/HSAA for example, page up/down in the bank window were already horribly broken (and also in some other menus). For the bank window, the game calculates the number of items to jump by looking at the height of the window in HUD coordinates and divides it by 20 (spacing per line). The problem is SSAA/HSAA upscale the game's resolution, and the number of items to jump will double or quadruple.

I will look at this some more eventually, but no promises on when.
 
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