VonSkankenhelm
Member
- Gender
- Male
It's really not worthwhile compared to this or even the Gamecube version but I hooked up my Dreamcast to take videos and screens of my old chars & mags & weapons, and discovered that anyone who can use techs can use all of them up to L15 (if they have high enough max TP), instead of the more specific allowances in later versions. So a Humar can use shifta/deband, grants, and probably megid. Hunewearls only go up to Lv 15 but can use grants, megid, and reverser, opposed to the more limited selection but L20's here. Of course only v2 goes beyond 15 and chars could use whatever level they could reach within their much lower max TP in v1.
Anti goes up to Lv30 instead of only 7.
Dreamcast of course has lovely hit materials for easy +2's to ATA that were deleted from later PSO's. While Dex on mags is needed here, it was a waste on DC.
A very lame difference - The three lesser rares of the different basic weapon types just look generic fluctuating between two colors (DB's Saber, Last Survivor, Flowen's Sword, Dragon Slayer, Varista, Brionac, Gae Bolg, A&M60 Vise, etc). When I started playing my own GC version a few months ago, I was surprised to see the cool custom graphics the weapons have since gained.
Another downer: In the normal game mode, Androids have no traps. Not sure I ever tried battle mode added in v2 to know if they have them there.
From what I remember v1 had decent loading, but v2 has pretty damn long times including just to see what character you want to load.
You have five languages to choose from and a background music test. Also you can set sound effect and music volumes independently.
Of course Hucaseals, Ramarls, and Fomars are missing.
Even v2 on Dreamcast has substantial differences in max stats than later PSOs according to info on pso-world
Anti goes up to Lv30 instead of only 7.
Dreamcast of course has lovely hit materials for easy +2's to ATA that were deleted from later PSO's. While Dex on mags is needed here, it was a waste on DC.
A very lame difference - The three lesser rares of the different basic weapon types just look generic fluctuating between two colors (DB's Saber, Last Survivor, Flowen's Sword, Dragon Slayer, Varista, Brionac, Gae Bolg, A&M60 Vise, etc). When I started playing my own GC version a few months ago, I was surprised to see the cool custom graphics the weapons have since gained.
Another downer: In the normal game mode, Androids have no traps. Not sure I ever tried battle mode added in v2 to know if they have them there.
From what I remember v1 had decent loading, but v2 has pretty damn long times including just to see what character you want to load.
You have five languages to choose from and a background music test. Also you can set sound effect and music volumes independently.
Of course Hucaseals, Ramarls, and Fomars are missing.
Even v2 on Dreamcast has substantial differences in max stats than later PSOs according to info on pso-world