kion
Garbage Human
- Gender
- Male
There are still a lot of issues to work on, but I managed to port Schthack's map viewer source from Delphi/Pascal to a Nodejs script which outputs an .obj file. Textures seem to be in the right place for the most part, but the UV's are wrong. All of models in the map can be exported, but the rotations and translations seem to be really wrong. So all of the pieces are there, they're just not in the right place it seems. I checked and this seems to be the same output for what was in the MapViewer program as far as that goes.
The Quest Editor has a map viewer, so I'm not sure if that has an updated viewer or fixed code, but if anyone has any information on that, it would definitely be nice to have more to go off of. I'm tempted to take a detour to try and document the file structure for .nj to see if it would be possible to take a stab at .xj models once I was familiar with the file format. Though, I'd like to finish maps before I get too side tracked working on other stuff. The code is all up on github if anyone wants to take a look and fork or clone anything.
Link: https://github.com/seiche/Pso_File_Form ... /edit08.js
The Quest Editor has a map viewer, so I'm not sure if that has an updated viewer or fixed code, but if anyone has any information on that, it would definitely be nice to have more to go off of. I'm tempted to take a detour to try and document the file structure for .nj to see if it would be possible to take a stab at .xj models once I was familiar with the file format. Though, I'd like to finish maps before I get too side tracked working on other stuff. The code is all up on github if anyone wants to take a look and fork or clone anything.
Link: https://github.com/seiche/Pso_File_Form ... /edit08.js