What Is This? This specifically is a modified ReShade .dll (built on September 29th) that can keep depth buffer access in multiplayer games, along with a couple presets I made. As for what ReShade is generally, it's a post processing injector similar to ENB, except it works generically in just about any game. It can't modify textures or models or otherwise enhance the in-game effects/lighting, but it can add in depth-dependent effects like ambient occlusion or depth of field and otherwise do anything you could do to an image in photoshop. Why Would I Want It? Take a look at this gallery. If this preset doesn't interest you, this includes tons of shaders I didn't use, so you may want to play around with it yourself if that's your cup of tea. Alright, I'm Sold, Where's the Download? Here you go! But there's a catch! The Global Illumination shader used in the gallery photos labeled "x GI" is currently in beta and the developer does not want it publicly distributed. For now, if you want access to said shader, you'll need to support the developer on his Patreon, where it is in the $5 tier (I am in no way, shape, or form affiliated with the developer of this shader). Once the shader is finished in development, it will be available for free. As for why you might consider throwing him 5 bones, he's responsible for a ton of quality shaders for ReShade which are absolutely free, such as the great MXAO shader I've used as an alternative until the GI shader is available publicly. How Do I Install This Thing? Once you've downloaded the files, extract them to the root of your PSOBB install (where the PSOBB.exe is located). Boot up the game, and open the ReShade menu by pressing Shift + F1. At the top of that menu, there will be a selected preset. Ensure that the correct preset is selected (PSO+GI if you installed the GI shader, PSO+MXAO if you have not). IMPORTANT: The GI preset was designed specifically around the RTGI 0.7 beta release. Newer versions will not look like the screenshots without serious tweaking. I will make a new preset to share when the shader is fully released to the public. As an added suggestion, go into the control panel for your video card and enable 16x Anisotropic Filtering for the game. Also, you cannot use MSAA or SSAA with this mod. It may simply make the depth effects not work, or it may crash at launch. How's Performance? These effects are extremely performance intensive as configured. At 3440x1440, this pushes my RTX 2080 to about 50-55% utilization. If you have a modern mid-range gaming PC and aren't running a 4k monitor this should run fine for you. I can't do a large range of performance testing, so if you have any performance problems please let me know what GPU you have, what resolution, and where you have problems. If anybody has issues on reasonable hardware, I can try to make a more performant preset. Optimization wasn't a concern for me given the age of this game and it having a 30 fps cap. Thanks for taking the time to look at this! I spent a lot of time tweaking this to my tastes and making sure it didn't look bad in a large variety of scenes. If you give it a download, let me know what you think, and if you make your own preset, I'd love to see some screenshots! Hope you all have a great day!