Requesting a review of RBR on behalf of many community members.

These things take time. The team can't just make a snap decision and go with it, especially given their size. They need to actually review suggestions, determine which ones are reasonable, and figure out if those suggestions can even be implemented in the first place. Plus, there's the whole deal of making sure it's done in a way that it doesn't destabilize the game community or market to significantly. It's something that could easily take more than a few months, if not at least a year.

All in all, your "official comment" after 6 months will probably be the same thing Soda said last time: "The staff is aware of this thread and have read / are reading it. We just don't have anything to say publicly in regard to it at this time."
I think PrettyLights is just wanting to make sure this hasn’t fallen off the radar, and I appreciate the post. I’ve been wondering about this myself lately. NO RUSH. Just a slight assurance this is still being looked at would go a long way.
 
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These things take time. The team can't just make a snap decision and go with it, especially given their size. They need to actually review suggestions, determine which ones are reasonable, and figure out if those suggestions can even be implemented in the first place. Plus, there's the whole deal of making sure it's done in a way that it doesn't destabilize the game community or market to significantly. It's something that could easily take more than a few months, if not at least a year.

All in all, your "official comment" after 6 months will probably be the same thing Soda said last time: "The staff is aware of this thread and have read / are reading it. We just don't have anything to say publicly in regard to it at this time."
Just a curious question. 6 months seems fair enough to wait and ask if anything has changed. Even if that answer = nothing has changed.
 
Just a curious question. 6 months seems fair enough to wait and ask if anything has changed. Even if that answer = nothing has changed.
Typically the staff are pretty "silent" about changes until they happen. I do personally wish things were a bit more open before hand, but I also understand why they don't. The community is pretty split on changes, and honestly most people are really bad at giving constructive feedback. So rolling out changes as a 'surprise' is kinda the move from the staff's POV.
 
Just a curious question. 6 months seems fair enough to wait and ask if anything has changed. Even if that answer = nothing has changed.
Eh, I will say it's a fair question to ask, but not exactly one that the team can answer without assessing the situation (ex: if they can give an estimated time, or predict how people will react to being told that there's nothing to report). After all, I've seen times on forums when people demanded to know if anything changed after a long period of silence regarding a specific matter, only to become aggressive and unreasonable when the answer they got was an expected "nothing has changed". While it would be nice to have more communication at times, sometimes it's better to stay silent and make an official announcement when they have something to say, than to say "nothing has changed" every month or two and receive increased aggression in return.
 
My assumption is that if we see change, it'll happen alongside the anniversary event starting, since that's a good time to roll out major updates all at once.
 
Eh, I will say it's a fair question to ask, but not exactly one that the team can answer without assessing the situation (ex: if they can give an estimated time, or predict how people will react to being told that there's nothing to report). After all, I've seen times on forums when people demanded to know if anything changed after a long period of silence regarding a specific matter, only to become aggressive and unreasonable when the answer they got was an expected "nothing has changed". While it would be nice to have more communication at times, sometimes it's better to stay silent and make an official announcement when they have something to say, than to say "nothing has changed" every month or two and receive increased aggression in return.
Normally I would agree with this, but a "Nothing yet, but we're still looking into it" is warranted after SIX months. It's been far longer than 1-2 months.
 
I wanted to share thoughts and observations on the current RBR.

A big issue with how it is implemented currently is that even with boosts, there simply isn't a reason to ever run certain quests during any combination of weekly bonuses because the quests are inherently undertuned. A vast majority of the vanilla quests are not worth running without implementation of a tiered system of boosts, ranked point reward system for handing in quests, or overall reliance on completing all quests provided for an additional account bonus. I don't think there is a meaningful way to boost RBR quests if we don't acknowledge that some quests aren't created equally. This is a factor of a combination of low enemy counts, slow progression of rooms, or otherwise an unfavorable assortment of enemies that are completely overshadowed by other quests (vanilla or custom). This has led to perception of certain RBR weeks being "rather weak" and unexciting.

Right now I am not sure what the identity of RBR was intended to be. It offers low XP bonuses (compared to a much higher XP bonus for those under 100 in VH in previous systems) and still often adds high difficulty quests to the list that are not completable for fresh characters. At the same time, there are a lot of quests that don't have runs of interest to veteran players. It is not helped that there are quests that don't cater to either group simultaneously. With the current restriction of only 3 quests to choose from, certain weeks can contain 0 quests of interest to one or more of the groups playing.

It is an observation that currently there is no incentive to complete the quests that end up in RBR list. The current pattern is to just reset whenever your desired hunt has been cleared. While not applicable to every single quest (as some desire the full clear, but not hand in for meseta), it should be noted that this is done more often than not. Whether you see as a positive or negative is up to you.

I would recommend curating the list to weed out some of the weaker quests while adding more quests that are only slightly slight off meta to improve overall perception. We should be celebrating and including a majority of the newer custom quests (thank you again to all the quest creators) that are less valuable than running a standard boss run quest to improve quest varitety. It would also be worth considering adding more quests that are longer / non-meta boss quests to the list to make them more viable as alternative hunt options. I think we should continue to avoid adding any overly gimmicky quest to the list as it is today.

One additional thing that has also bothered me about RBR is that certain quests can be strong during drop rate or rare week, but the pure random nature really devalues the quest. Example: It does not feel good as a player to see a wall of Mines / Ruins quests or Seabed / Tower during rare enemy week. Similarly, it really makes no sense for Tower quests to appear during XP week. Even if nothing else changes with the boosts, I would really hope to see a "restricted" list of sorts implemented to stop incompatible quests for these types of bonuses showing up during these weeks. I can see arguments related to keeping some of them if tied to box runs (ex. EN4 / PW3), but otherwise these quests feel wasted.

Below are some examples of quests that could be considered for adding or removing. They are meant to be taken with a grain of salt and may not be as relevant if additional reward systems are added to RBR. Let me be clear --- when RBR and the RNG align, it can be a fun system with some enhanced rewards. But, I think retinkering either quest clear rewards and/or the quest list can lead to improvements of the current system without necessarily being entirely scrapped.

Quests to be added (Strong Quest Candidates): Lost Soul Blade, Virtual Limits 1, Phantasmal World 2, Phantasmal World 4, New Mop Up Operation 3
Quests to be added (Average RBR strength): Virtual Limits 2, Lost Spirit Striker, Lost Berserk Baton, Lost Son Jim
Quests to be added (Controversial): MAE:E1, Random Attack: XRD, Random Attack: XRD Rev 1, Endless: Episode 1, Endless: Episode 2, MAE:VR, MAE: Gal Da Val
Quests to be removed (No hunts, low enemies): Endless Nightmare #1, Sweep Up Operation #1, Sweep Up Operation #2, East Tower, West Tower, New Mop-Up Operation 1, New Mop-Up Operation 2, New Mop-Up Operation 5
 
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