Eli_Beeblebrox
Member
- Guildcard
- 42084953
Would it be possible *and* allowed to create a menu for quick access to the important NPCs In Pioneer 2? Specifically I mean the shops, tekker, bank, quest counter, and medical center.
For example, WH40K Darktide has a mod that adds all the interactable NPCs on the Morningstar(main hub same as the Pioneer 2) to the Escape menu and another that allows you to set custom hotkeys for quick access so you don't have to trek all the way to them every time. It's such a massive QoL improvement that it's honestly pretty baffling that it isn't a vanilla feature given how new Darktide is. In an older game like PSO I get it but man, playing newer games has made me loathe walking when there's nothing to break the monotony like movement tech serving as a virtual fidget toy for my ADHD brain. Holding W and waiting is agony lmao. At least in dungeons I'm rewarded for it with combat encounters but topping off my items isn't exactly a thrilling punctuation of gameplay pacing.
If it isn't allowed, can I submit this as an official feature request?
For example, WH40K Darktide has a mod that adds all the interactable NPCs on the Morningstar(main hub same as the Pioneer 2) to the Escape menu and another that allows you to set custom hotkeys for quick access so you don't have to trek all the way to them every time. It's such a massive QoL improvement that it's honestly pretty baffling that it isn't a vanilla feature given how new Darktide is. In an older game like PSO I get it but man, playing newer games has made me loathe walking when there's nothing to break the monotony like movement tech serving as a virtual fidget toy for my ADHD brain. Holding W and waiting is agony lmao. At least in dungeons I'm rewarded for it with combat encounters but topping off my items isn't exactly a thrilling punctuation of gameplay pacing.
If it isn't allowed, can I submit this as an official feature request?