Ade
;3
Hi Team,
Consider adding a weekly boost that gives a 10% chance for a weapon to have Hit % instead of 5%. I think this would be interesting and add a bit to the mix. (Or do 8% if you think 10% is too OP, IDC.)
This should replace the rare enemy appearance rate increase. That particular boost only applies to a few areas in the game and is objectively the weakest boost in terms of aiding overall progression.
Thanks for hearing me out.
Consider adding a weekly boost that gives a 10% chance for a weapon to have Hit % instead of 5%. I think this would be interesting and add a bit to the mix. (Or do 8% if you think 10% is too OP, IDC.)
This should replace the rare enemy appearance rate increase. That particular boost only applies to a few areas in the game and is objectively the weakest boost in terms of aiding overall progression.
Thanks for hearing me out.