Modding music help

Excendre

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Hey there, so I decided to create my own music pack for the first time, and things are going fine, but I've ran into a particular hiccup.

When I make a new song for CCA and apply it, I've ran into some quirks -

- No music plays in CCA/Seaside/Mountain/Control Tower
- Game crashes when I try to load into Jungle

Has this happened to anyone else? Is there a way to resolve this, and if so, how do I correct this issue?

Thanks for the help!
 
As far as CCA/Seaside/Mountain/Control Tower goes, you can find those tracks in OGG format in the base files. Make sure you're replacing the files with OGG files. Not sure why Jungle crashes, might need to replace it with the base files for this area.
 
A lot of PSO music is in a multistream format, which is how they achieve the exploration -> combat swaps for the area music. While you can swap the .ogg files of most areas just fine, CCA/Jungle/Mountain/Seaside/Tower/Crater/Desert require you to use the same multistream technique SEGA used in the tracks, otherwise they will not play or lead to crashes.

Check out this thread for more information and how to make your replacers work for the areas you are having trouble with.

https://www.pioneer2.net/community/...r-non-stream-id-0-songs-crater-cca-etc.29944/
 
A lot of PSO music is in a multistream format, which is how they achieve the exploration -> combat swaps for the area music. While you can swap the .ogg files of most areas just fine, CCA/Jungle/Mountain/Seaside/Tower/Crater/Desert require you to use the same multistream technique SEGA used in the tracks, otherwise they will not play or lead to crashes.

Check out this thread for more information and how to make your replacers work for the areas you are having trouble with.

https://www.pioneer2.net/community/...r-non-stream-id-0-songs-crater-cca-etc.29944/
Thanks so much! I was trying to find a help thread, so this is super useful!
 
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