Keyboard overlay mod

init-ok

Member
Hi there! I made this mod a few months ago when I was replaying the game on the couch with friends on controllers. My party and I actually completed the entire main story without ever having to pick up a keyboard to join a lobby, etc.

I won’t post the entire readme here since the GitHub page is the main place that’s kept up-to-date, so instead I’ll just share a screenshot of what it looks like: IMG_0133.jpeg
It should be familiar to those who originally played the game on console. Anyways, I just wanted to share here since I found it really useful when I was playing the game:
 
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your keyboard overlay crashes my game when i try to open the keyboard, are there any special settings you use?

i have tested DX8, 9, 9On12, both versions of DX11 and 12 in the menu, and switching to windowed and virtual fullscreen.

looking at the log i see this at the end:
2026-05-22 20:36:01 XInputGetStateHook: Opening keyboard
2026-05-22 20:36:01 HandleInput: unexpectedly called before being initialized
2026-05-22 20:36:01 DllMain: Tearing down logger

so my guess is that something's not being ran when its supposed to.
 
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your keyboard overlay crashes my game when i try to open the keyboard, are there any special settings you use?

i have tested DX8, 9, 9On12, both versions of DX11 and 12 in the menu, and switching to windowed and virtual fullscreen.

looking at the log i see this at the end:
2026-05-22 20:36:01 XInputGetStateHook: Opening keyboard
2026-05-22 20:36:01 HandleInput: unexpectedly called before being initialized
2026-05-22 20:36:01 DllMain: Tearing down logger

so my guess is that something's not being ran when its supposed to.
It looks like something changed in a recent Ephinea update - in any case, it should be fixed now.
 
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