Nightraven
Member
This process can be done on ANY class and ANY SecID. However, Ranger is safest because you can stop dropping at 35 instead of 50 and you can obtain better PB.
However, keep in mind that this is a VERY arduous task that will require LOADS of patience to properly complete.
The process is actually extremely simple.
1. Start with a basic Mag.
2. Feed 1 Monomate.
3. Place it in storage.
4. Withdraw Mag.
5. Hunters and Forces repeat steps 2 and 3 until the mag reaches level 50. Rangers at Level 35.
6. At level 50 (35 for Rangers), simply feed monomates until POW reaches 188.
By storing the mag, the 5 Def and Dex it gains becomes 4 instead. This means your mag will gain less DEX and DEF per feeding, enabling you to keep more of your POW. This is because Mags cannot save odd-numbered progress and round down automatically.
The reason Rangers may stop at level 35 is because the Mag they'd get then will not gain any DEF or DEX from monomates, however they will still need to feed the mag more often due to gaining less POW. Regardless, Rangers have the safer feeding route due to not needing to go as high with the feed/drop repetition. Hunters and Forces will only get 1 DEF point per monomate feed until 50, so the bank will reduce that 1 point off each time.
Side Note: After level 10, you can feed the mag with any class, as the first evolution is always based on class rather than stat level.
PB per class:
Hunter - Farlla > Golla > Pilla
Ranger - Estilla > Golla > Pilla/Mylla (based on SecID)
Force - Leilla > Golla > Pilla
Enjoy your 12/188/0/0 Mag!
General tips/notes:
- Only feed your mag when you have 1 or 10 monomates. Bank it before buying another. This will help act as confirmation that you've fed the mag with or without banking.
- If you can't remember whether or not you banked the mag before feeding it, bank it anyway. Each mistake is 2 points (minimum) of DEF progress and that can result in 13 DEF.
- The Mag will have around 64 points of progress in DEF if the process is done perfectly. This means you have a window of 30 points (roughly 15 mistakes) where you can overfeed it defense. This is why Rangers are much better for this even though their progress is much slower post-35.
- This process can also be used for a 12-0-0-188 mag on ANY class, just replace monomate with monofluid and all classes can stop at level 35.
However, keep in mind that this is a VERY arduous task that will require LOADS of patience to properly complete.
The process is actually extremely simple.
1. Start with a basic Mag.
2. Feed 1 Monomate.
3. Place it in storage.
4. Withdraw Mag.
5. Hunters and Forces repeat steps 2 and 3 until the mag reaches level 50. Rangers at Level 35.
6. At level 50 (35 for Rangers), simply feed monomates until POW reaches 188.
By storing the mag, the 5 Def and Dex it gains becomes 4 instead. This means your mag will gain less DEX and DEF per feeding, enabling you to keep more of your POW. This is because Mags cannot save odd-numbered progress and round down automatically.
The reason Rangers may stop at level 35 is because the Mag they'd get then will not gain any DEF or DEX from monomates, however they will still need to feed the mag more often due to gaining less POW. Regardless, Rangers have the safer feeding route due to not needing to go as high with the feed/drop repetition. Hunters and Forces will only get 1 DEF point per monomate feed until 50, so the bank will reduce that 1 point off each time.
Side Note: After level 10, you can feed the mag with any class, as the first evolution is always based on class rather than stat level.
PB per class:
Hunter - Farlla > Golla > Pilla
Ranger - Estilla > Golla > Pilla/Mylla (based on SecID)
Force - Leilla > Golla > Pilla
Enjoy your 12/188/0/0 Mag!
General tips/notes:
- Only feed your mag when you have 1 or 10 monomates. Bank it before buying another. This will help act as confirmation that you've fed the mag with or without banking.
- If you can't remember whether or not you banked the mag before feeding it, bank it anyway. Each mistake is 2 points (minimum) of DEF progress and that can result in 13 DEF.
- The Mag will have around 64 points of progress in DEF if the process is done perfectly. This means you have a window of 30 points (roughly 15 mistakes) where you can overfeed it defense. This is why Rangers are much better for this even though their progress is much slower post-35.
- This process can also be used for a 12-0-0-188 mag on ANY class, just replace monomate with monofluid and all classes can stop at level 35.
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