n-vh is the funnest and most challenging part of the game if you play it how it was intended.
Playing n-vh as a noobie HC player with no help or purposefully playing with no-scape was some of the funnest content this game ever offered. Removing hardcore was a massive mistake and the replacement (classic) is objectively garbage and unplayed.
Personally I think normal, hard, and very hard could be their own game modes…
Normal = level 20 cap
Hard = level 40 cap
VH = level 80 cap
If you’re above any of these levels you cannot enter the game and the drop charts can actually have viable drops because the areas can’t be easily spammed
This would essentially give us three brand new game modes to play with their own builds and metagames. This is because a lot of characters won’t even be able to equip certain things.
Also about why I offer people to boost and suggest boosting: boosting improves player retention. About 95% of people who join this game get bored before ever reaching ultimate (and quit playing) probably because how challenging n-vh is and the lack of open games. That’s why I always offer.
About it being a waste of time: there’s just very few viable drops and n00bs aren’t going to be using perfect ID and area EXP+item hunts (like white CCC in VH, etc).