Eistee
Resident of Colony 9
This is an idea I've had ever since the DLC for Xenoblade Chronicles 2 added the "Traveling Bards" to the game. These NPCs give you special items in exchange for excess EXP. One way to gain this excess EXP is to voluntarily level down your characters at an Inn.
I don't know if this "leveling down" thing would be possible to do in PSO (it would be nice, though). If not, there is a different solution: As most of you are probably aware, your characters still gain EXP after level 200, and this EXP is added to the character's total EXP gained. This "excess EXP" would be used to buy items. The EXP spent would then, of course, have to be substracted from the character's total EXP gained (something which I am not sure is possible).
(Note: The total EXP shown is currently "bugged" and you can only see a character's total EXP when you start up the game and are in the Lobby. According to Ade in another topic, however, this could most likely easily be fixed.)
Now here's the question: Which items should and could be made available through this? In my opinion, anything with a direct "effect" on the game, like PDs or items with high hit, are off the table. However, we recently learned that something amazing is coming: Items that can be used to apply different skins to your weapons and shields. I'm talking about the "Soul" and "Paint" items that are, according to Matt, coming soontm as a reward for the last season.
These kinds of items would be, in my opinion, the perfect reward for this kind of "excess EXP". A common complaint by veteran players is that there is no real "incentive" to continue playing a character after hitting LV 200. While I disagree, the system I am proposing here would definitely give "maxed-out" characters a use besides using them to hunt stuff. Spending 25,000,000 EXP (I just made this number up, maybe it would need to be a lot higher) for a new skin would definitely be nice.
I guess it is very unlikely that something like this will ever be implemented, maybe even because programming something like this would be difficult. Still, I wanted to put it out there.
Thanks for reading; and have a nice day!
I don't know if this "leveling down" thing would be possible to do in PSO (it would be nice, though). If not, there is a different solution: As most of you are probably aware, your characters still gain EXP after level 200, and this EXP is added to the character's total EXP gained. This "excess EXP" would be used to buy items. The EXP spent would then, of course, have to be substracted from the character's total EXP gained (something which I am not sure is possible).
(Note: The total EXP shown is currently "bugged" and you can only see a character's total EXP when you start up the game and are in the Lobby. According to Ade in another topic, however, this could most likely easily be fixed.)
Now here's the question: Which items should and could be made available through this? In my opinion, anything with a direct "effect" on the game, like PDs or items with high hit, are off the table. However, we recently learned that something amazing is coming: Items that can be used to apply different skins to your weapons and shields. I'm talking about the "Soul" and "Paint" items that are, according to Matt, coming soontm as a reward for the last season.
These kinds of items would be, in my opinion, the perfect reward for this kind of "excess EXP". A common complaint by veteran players is that there is no real "incentive" to continue playing a character after hitting LV 200. While I disagree, the system I am proposing here would definitely give "maxed-out" characters a use besides using them to hunt stuff. Spending 25,000,000 EXP (I just made this number up, maybe it would need to be a lot higher) for a new skin would definitely be nice.
I guess it is very unlikely that something like this will ever be implemented, maybe even because programming something like this would be difficult. Still, I wanted to put it out there.
Thanks for reading; and have a nice day!
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