Guy Jepson
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Some objects will flicker or disappear in-game, such as, but not limited to the dragonflies in Caves2 or, more importantly, the breakable walls in Temple.
I don't remember this being an issue for me years ago. I've mostly ignored it, but now I'm trying to fix it.
I've had some successes messing with the Clip Distance, or High Resolution HUD, or even the Font Render Method, but results are inconsistent.
Testing in Caves2 for the dragonflies, they will appear solidly, but when I teleport out and back in, they begin to flicker and disappear.
I'm not sure if it is something to do with the launcher's graphics options, or my PC's graphics card, or the floor reader add-on which I use.
I'm not too familiar with graphics settings generally, and I'm making this post that someone has encountered this and may have a suggestion or solution.
Thank you.
I don't remember this being an issue for me years ago. I've mostly ignored it, but now I'm trying to fix it.
I've had some successes messing with the Clip Distance, or High Resolution HUD, or even the Font Render Method, but results are inconsistent.
Testing in Caves2 for the dragonflies, they will appear solidly, but when I teleport out and back in, they begin to flicker and disappear.
I'm not sure if it is something to do with the launcher's graphics options, or my PC's graphics card, or the floor reader add-on which I use.
I'm not too familiar with graphics settings generally, and I'm making this post that someone has encountered this and may have a suggestion or solution.
Thank you.