Damage Cancel

Yeah as others said its not as bad here, there are ways to circumvent being a burden though so you dont have to worry about it if it really bugs you. The first would be is assess if your team needs Jellen, most teams over lvl130-140 dont need it or arent squishy enough to warrant it. The second is timing Zalure for the very second enemies become hittable. This avoids most of the damage output by others (since j/z register on the damage scale but do 0 damage).

3rd is assess where its appropriate to tech and where you'd be better off using other weapons or demons for damage. Teching in towerby example, makes FO's a huge nuisance unless those enemies have been demon'd first. The resists in eps 2 in general were designed by default to nerf FO's capabilities. The exact opposite would be eps 4 where teching greatly benefits the players around you (gifoie stacking to kill lizard waves and stop dorphon spawn charge, rabarta to freeze annoying mobs, razonde to control Zu etc) You gotta remember, a FO is a support class first not godly spell slinging entities of death.

truth be told, lvl 90 last swan spamming huneys annoy me more than a FO tryin to do their job. It's only when FO ignore their SUPPORT role that it becomes a issue.
 
Back
Top