CCA crash

Drexxin

Member
Gender
Male
Guildcard
42006492
Hi all,

I have a bug on my modded client where I exclusively crash when warping into CCA and nowhere else.

It works on a vanilla client and changing my modded client to different graphical settings or adjusting firewall settings and all the usual stuff does not fix it. I know it's probably mod related, but I can't pinpoint what exactly it's stemming from.

Would anyone know how to resolve this?

Cheers!

EDIT - Just crashed on Ultimate Dragon as well, ruh roh.

Anyway here's the error I get with THIS client in EventViewer

Faulting application name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x0038e99a
Faulting process id: 0x8f08
Faulting application start time: 0x01dc10724ebf58cf
Faulting application path: D:\EphineaPSO\psobb.exe
Faulting module path: D:\EphineaPSO\psobb.exe
Report Id: 5322c996-c9c1-492e-a258-5ed4405145ae
Faulting package full name:
Faulting package-relative application ID:
 
Last edited:
So funnily enough I crashed randomly in multi-player in the first room of MAE Spaceship on my VANILLA client now, lol. So somehow something is messed up in both.

Guess I'll mostly solo until I can find a fix

EDIT - Here's the details from EventViewer when BB crashed

Faulting application name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x004d39bf
Faulting process id: 0x6180
Faulting application start time: 0x01dc1067b060ff0f
Faulting application path: F:\EphineaPSO\psobb.exe
Faulting module path: F:\EphineaPSO\psobb.exe
Report Id: f673cd58-dd75-4c38-991a-e0c2f1aaf438
Faulting package full name:
Faulting package-relative application ID:
 
Last edited:
That's a DEP crash. First thing in the technical section usually resolves it: https://ephinea.pioneer2.net/faq/#technical

Pretty simple to verify once it's actually fixed. Pickup a photon gun and fire the bullets in all directions on screen and off.

I will test on the second client after work, thank you.

I just updated the EventViewer details for crashing into CCA from the first client, which was already given exemption for DEP. Any idea on that one?
 
I have no idea about the first crash. Are you using a custom model for something loaded in the area? When you enter an area, the game loads the assets for everything in that area. All enemies, objects. For omnispawn quests, the number of things to load is increased because more enemies and objects are avaialble.

The crash is when iterating through the NJCM nodes, which should never happen unless the tree is malformed. If the tree was just missing nodes, I'm pretty sure the game would continue to run, but some behavior would be missing or wrong (the crashing function seems to be used for retrieving designated nodes from some models, which might cause things like enemies to shoot from the wrong model position).
 
I think I'll just iterate on the new client instead of reverse engineering the crashes then since DEP fixed that one, much appreciated!

(can lock this)
 
Back
Top