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usually it's just finding things the developers didn't think about. or if we're in the modern era, just by playing (ie bethesda games!)
also doing things repeatedly in different ways (basically game testers are forced to do this ten fold)
that pokemon site where they modify assembly (through an inventory item) is interesting because it gives insight on how you can take advantage of console memory limitations (...sorry, that's kind of vague but I don't remember the link...)
yeah u probably kno this whatever check out my nice +1
In modern games most bugs/glitches tend to come from object interaction with your environment. You have to really look hard for them. In some game that use the same engine (like some use unreal or havok for example) the same exploits sometimes work, or at least the same train of thought.
In older games sprites sometimes can slip into areas they're not meant to be in because of poorly coded border areas, or sometimes a wall object will have a non solid border you can stand on, and use that to go out of bounds. Sometimes its something you wont even think of and it can get you into ridiculous situations because the developers forgot something simple, like video related.
Yes this is a topic I like incase you couldnt tell :3c