Adjust or remove traps for "Rescue from Ragol"

phantasystarved

worse than a Humar
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Hi, guys. Really small quick request here, if I may.

Rescue from Ragol is a one-player Episode 1 quest, under the Retrieval tab, I think.
Anyway, on Ultimate, the traps in the Caves were one-shotting a lv113 Hunie, so they do at least 800 damage. I still wouldn't have an issue with this except dying without a Scape is an instant quest fail. This is kind of unreasonable for a moderately long single player Forest/Caves quest.

When you have time, could you either adjust their damage down by half, or if that's not possible, just remove them altogether. The quest is difficult enough without adding lethal traps in the middle of fighting areas.

Thanks,
pstarved (Sean)
 
There are a few 1 hit KO traps in the quest and they are intentional.
 
There are a few 1 hit KO traps in the quest and they are intentional.
you shouldn't take a hit on par with shambertin's laser in forest.

these traps are a common complaint, why keep them? they serve to do nothing other than make you fail your first run if you don't have trap vision.
 
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