A bunch of minor bugs

Miku

vocaloid
Note: some of these may not even be considered bugs but I thought I'd include them anyway.

1. The view character data https://ephinea.pioneer2.net/view-character-data/ will show 1st evolution mags like Vritra and Varuna as having Estlla even if they don't.

2. The view character data https://ephinea.pioneer2.net/view-character-data/ also does not show the special for untekked weapons that have most of the less-commonly used specials and will just say the weapon name but still note that it is untekked.

3. Certain spawns can be walked passed without spawning. As in, on quests like MAE: Ep4, the rappies the start of the 3rd 4th of the crater area if walk down one the left edge from the previous area then they won't spawn until you walk all the way back to the spawn point. There's also a similar thing with walking by the fence near the end of the first area of Chronocide Trial 1. These rarely happen randomly, especially with more than 1 person but people that don't know about them could get confused. There are probably more.

4. You can only obtain purple ring once per character even though this is not documented on the wiki or in the my career quest and there doesn't seem to be any way to tell which of your characters have already obtained it.

5. The weekly kill counters in the My Career quest reset 1 day before the week ends based on the RBR or weekly boosts changing.

6. Leveling up counts as healing in the Endless Quest and will incur a penalty for avoid healing unless you level up from killing the boss or last enemy of the room. This I've only tested on ep1 and when my HP wasn't full when leveling up but I'm guessing it likely happens in ep2 as well.
 
Edit: Woops, apparently I'm wrong! Will look at #1, #2, and #5 myself at some point in the very near future.
 
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You can solve #4 by documenting it on the Wiki. ;)
This was an intentional choice by Sonic Team for a number of quest items otherwise (most if not all.) Nobody can really say why with certainty but its probably a combination of too much effort, breaking immersion, and using less resources on console hardware.

#3 is hard to tell and there are definitely more. It can be intentional relating to how spawns are setup. Other times it is a mistake, because it is also an issue on MAE Forest's first spawn if you run outward. Fucking Matt

#6 sounds like an opcode limitation. Maybe Ender can make a work around? Have to volunteer Ender for those things, yep.
 
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