walk

  1. Nahte

    Walking off in random directions after some quests.

    I'm not sure why this is, but, when I complete certain quests, I often find myself teleport to the Hunter's Guild, then immediately walk in a random direction as the quest NPC is talking. I can't stop my character during this. Sometimes I'll end up walking towards the principal's teleporter...
  2. Firkraag

    Remove the slow movement near monsters and traps

    There's a way around it by menu walking, I assume most who knows does just that so why is there even a slowdown at all? I can't think of a reason it should stay. Combat and things like laying traps should feel much better if we didn't have to take that additional step to walk in normal pace.
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