slow

  1. Firkraag

    Remove the slow movement near monsters and traps

    There's a way around it by menu walking, I assume most who knows does just that so why is there even a slowdown at all? I can't think of a reason it should stay. Combat and things like laying traps should feel much better if we didn't have to take that additional step to walk in normal pace.
  2. Spuz

    Fixing Slow Gibbles.

    When you first log on the enemy Gibbles will spawn normally but after you've been playing a while, they spawn for you a lot slower. What I mean is, after they land, and stand up to be targetable, at this point they take forever to stand up aka being slow. I am unsure why this happens but I am...
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