I meant "welcome" in the sense that people generally think "oh nice", not that you'd be rejected. I am aware that this game isn't difficult, but I'm just somewhat obsessed with playing games at least somewhat optimally.
Thanks.
I just want to play, but I'd also like to progress as quickly as possible. I'm still not sure how much time having more ATP with a RAmar would save me between level 100 and 200 if I spam TTF. It's probably not as much as I think?
RAmarl being a bit more versatile in multi-player was...
Thank you!
So I was right in thinking that a HUcast is more gear dependant than Rangers? Is that what you are saying?
Regarding the RAmar vs. RAmarl, what I never understood is: It's clear that RAmar has objectively better stats and damage, so it is true that he is "better". Although, in Blue...
Hello everyone,
about a year ago I started playing on this server, and after taking a break I am now back again.
I so far only have a Ramarl around level 100 or 125, can't remember the exact level at the moment.
My aim is currently only to progress as fast as I can and be able to clear as...
I was planning to stick with one mat plan until 200 and then reset.
So far I've been using the Min/Max one from the wiki because I didn't originally want to necessarily respec at 200, but since I'm mostly doing TTF and Phantasmal World 3 Box runs at the moment it seems like I don't need...
Hello,
The wiki has the following listed as a material plan for leveling:
Power 129 Mind 93 Luck 28
What I don't quite understand is: Why is this better than using 250 Power materials to max attack even earlier, or 222 Power Materials and 28 Luck Materials? Why is Mind important here when...
Thanks!
I happen to have another question: what is the best farming method for Ill Gills? I have checked their counts in the recommended quests on the wiki page, but I'd like to know if there is a specific place people normally farm them, or even a route.
Thanks! That was my first thought but the max stats were not the same as in the wiki. I guess the numbers in the trade list post were simply wrong, which confused me.
In the trade section of this site, what do the stats for armors mean (x/x | x/x)? For weapons it is obvious what (x/x/x/x|x) means, but I can't make sense of it for armors.
Thanks again.
What makes Nidra and Soniti better? I thought the only difference was the feeding rates. Or is that what you meant?
For stat maxing on RAmarl, do I understand it correctly that it would be smartest to make a mag with 45 dex for now and then increase only power until I've decided...
Thank you!
I have one more question:
Is there any reason not to use the "min/max" stat plans for the classes from this website? Is there any drawback to min/maxing stats at level 200?
Im mainly asking because I want to know if I should make a generic 5/150/45/0 Sato or commit to the build on...
Thank you.
Yes, I was talking about a situation where the second part of the NSS combo hits reliably, so essentially about rangers. For Rangers it always seemed to me like it lowers your dps because as far as I know it's unrealistic to make the SN glitch activate for all three initial mech gun...
Playing a class that can use them effectively, which enemies should I use ranged Hell weapons on, which enemies Demon's weapon and which enemies Charge? I assume it's not as simple as using Hell on everything that isn't immune, Demon on everything that is immune to Hell and not a boss, and...
Thanks.
Does that mean it is possible to reliably glitch the first three bullets of a combo? In the dedicated SN glitch guide on this website it says that most of the time you will only be able to glitch one or two bullets of the first three shots, meaning you'd be doing damage a bit earlier...
Hello again,
I've always used the SN glitch with certain weapons in the past, but not that often with mech guns, and mostly with instant kill weapons on forces.
Now that I'm using charge guns for damage on my RAmarl I am wondering if it's worth the hassle using the SN glitch instead of NSS...