On console versions of PSO if you were to play co-op you were able to press "Y" on Gamecube to bring up the big map/full-map, similar to that of Ephinea's Ctrl+M shortcut.
If Ephinea could introduce the option to bind this to a controller button, it would be the last remaining control...
On the topic of Section ID changing vs Shared Stash, there is legitimate arguments for both, but when I put the poll up originally most people wanted Section ID changing and not shared stash usage. There is truly no right answer, but it is what we decided on.
In terms of specific chances/ratios...
So I understand the argument for keeping shared bank, but removing section ID changing, in order to promote making more than one character.
As for the second part, I want to keep the rules simple enough that if it was ever adopted into an official mode, it wouldn't be too difficult to put into...
I can agree with that point of view. Section IDs are for sure designed to encourage trading, so while this mode would remove that ability, being able to switch section IDs every 90 days, which isn't very often gives potential to continue growth on a character.
Removing use of shared bank, but...
My CURRENT thoughts on this (subject to change) is that removing both shared stash and section ID changes seems bad for the overall item hunt goal of this mode.
So I can understand removing one of them, but not both. One character that can swap Section IDs every 90 days (thats a long time) and...
So I can agree on the S-Rank usage being restricted to being done with other SFP players. This would add an additional layer and still wouldn't just outright remove the choice of using S-Ranks. I will update that in the original post.
The use of Shared Bank and Section ID changing is intended...
The case on section IDs I meant on allowing to change your section ID every 90 days still.
I know some people prefer being able to change section ID, I also know that some people would prefer having to force people into making alts if they want that section ID, or at least playing in...
The amount of PDs it would take to even add hell is the thing that is interesting the most to me. It is indeed meant to be more challenging, but the need of all those PDs, getting the weapons themselves, as well as the units... It isn't very easy when self finding everything.
I will openly...
Sorry for late reply, I passed out.
The reason for not allowing S-Rank weapons is hurts the vision of the mode in my, and others, opinion.
While S-Ranks will take a lot of work to even make them super viable, because you have to have a lot of PDs and proper units to even fully utilize them...
Hello everyone! For those who don't know me, I go by the name Tak and I have been playing Phantasy Star Online since the Dreamcast. I feel like I have done it all multiple times over and I am looking for new ways to play the game.
Some of the other games I play have a special type of mode that...