Texture Manager for imports/exports https://psoskins.jimdofree.com/tools/
Adobe Photoshop for edits + Nvidia's Texture Tools plugin for handling .DDS formats https://developer.nvidia.com/nvidia-texture-tools-exporter
(or you can use gimp which is free)
The shadowing is actually a texture and is in fact not missing here, it's just too transparent for some reason... Guess i f'd up the alpha layer while upscaling and never noticed.
Here's another try.
EP4 Crater route skybox texture always bothered me, it looks very outdated to say the least and upscaling wouldn't do well.
Using this image to guide Stable Diffusion, i ended up getting this:
I then re-centered it a bit and made it seamless in photoshop.
This time instead of just upscaling textures using A.I algorythms, i wanted to try and remake an image from scratch using Stable Diffusion 2, and so far i'm amazed at the potential and wanted to share it with you :wacko:.
For this 10min experiment i fed the I.A the surface of Ragol, and...
Hey @Derfy, i'm not sure why it was not there on your old screenshot, as far as i know the cyan line is hardcoded in the client and not an actual texture so i couldn't ever get rid of it sadly. Did you used a different resolution at that time? Maybe it got "eaten" by a smaller res but idk.
From the FAQ:
Q. What is the vision for the Ephinea server?
A. Ephinea is a place to showcase the latest version of the Tethealla server, while at the same time trying to find a good balance between the vision of Blue Burst that SEGA had and some of our own changes we wanted to see made to the...
I have converted my weapons & items skins to the new install method and updated a bit the thread: https://www.pioneer2.net/community/threads/echelons-skins-modifications.4357/#post-43699
Edit: Also adding this one:
Thanks for the updates @Sodaboy and Ephineas Team, this is more than i could ever hoped for.
What a great time to be a PSO:BB enthousiast.
Also thanks for the very quick hotfixes. :eek: