I did use that, I don't really have any instructions...
Also the fact that such tool is not allowed to be used in Ephinea (or pretty much any server)
Sorry I can't help you with this, I don't really have time to look into it atm
You can mess around with the values around this one, I'm sure you can find it quick if you just move up and down that offset
https://github.com/Solybum/PSOBBMod-Addons/blob/89a735d3b64950849a6b9554ea4343186b342ffa/solylib/characters.lua#L103
Or the HP one maybe
The item maker relies on the ItemPMT (and dont remember if the unitxt as well), but given that the ItemPMT is a server file, that's not under my control.
The ItemPMT that can add items is not open to the public for a variety of reasons... but I think at some point it will be fine to release it if the people involved are ok with that.
But there is quite a few items you can overwrite for the time being, after all, to do something big, it usually...
I see, yeah that stuff is not handled by the theme editor...
You can do what ender said, you can see how the configuration for each addon (at least those that added it) put those strings in the Begin function to disable certain things.
I was under the impression that the main window preserved its state, that's something we can look into, I guess.
For the time being, you can go to core_mainmenu and set window_open to false so it defaults to the window not being displayed
I think there are some differences but for the most part its the same but in big endian?
Sorry, honestly dont remember and I think I made a PMT editor for GC that Ives might have... but same dont remember what I made for him.
I replied to your other topic about draw distance, not the answer you wanted, but I think the one you need xD.
I'll message you in a bit regarding the shops.
Hello!
No it wasn't... what I did with this (as with the rest of files I converted to json) was to create C# classes to load the files into ready to use objects.
This won't be of help any help in Tethealla.
I also never made a tool to edit these files, so maybe once I get to that, I could look...
Sadly I don't.
Since my exposure is really only to BB, I don't have much to go from to make tools for other versions.
The GC version ones, was mostly because Ives asked me about it and provided some files as well.
Well, I really have no idea why you experience that (I never did when I used it).
As for your options, they are saved in the registry
Computer\HKEY_CURRENT_USER\SOFTWARE\SonicTeam\PSOBB
This launcher works by modifying the game while it's launching, you have to use the launcher every time.
Ephinea, Ultima and I guess whoever else uses custom DLLs with the patch included there work differently and doesn't require that.
The way Tofu's launcher works, is by modifying the game data/code at start up... if the game launches too fast, it might not have enough time to modify the data and you get the issues you are experiencing right now.
I don't think there is any solution for you right now.
I am gonna release a...
@Spuz can't find anything after a quick check in the repo history (who knows when it was changed, if it was there) but I could look into it later.
What about that other monster tho? what happens now?
My bad, I actually read null bytes in between parts of a single string.
As you said, you have to match the start of each string, but looking at it as "adding bytes to pad and match the offsets" sounds more complicated than just replacing each string (as a different "entity").
So I'd say to...