So there's actually a problem with this: this currently only truly works with Solybum's addon to give it the right render targets. However, with more expensive effects, frametimes are all over the place, except for a perfect storm of conditions to even it out.
If you remove Solybum's addon...
There's an addon for reshade now that lets you render selected reshade effects behind selectable pixel/vertex shaders in the game, and it seems to work well in PSOBB (at least with the DX11 wrapper). I haven't done extensive testing to see if anything breaks, but I did get it setup to render...
I recall trying this pack out previously and it not having mip maps, which imo makes it unusable, though I don't want to discredit the large amount of work that went into this. It seems like a great texture pack otherwise, so I'm curious if there's a technical reason behind the absence of mip...
I can't say for sure, but it kinda looks like the post processing is stuck rendering at maybe 1080p regardless of native resolution set. It's definitely creating some chunky pixels whatever it is.
No problem! I've been meaning to update my post about dgvoodoo2 since that option was made available, but with you integrating it there isn't much point anymore :p. The effort is much appreciated.
My tried and true dgvoodoo.conf settings include setting FastVideoMemoryAccess=true (massive performance improvement with no bugs in my own testing, though this should only really matter for reshade users), and I also set PresentationModel=flip_discard (this allows tearing/proper vsync behavior...
What method is being used to upgrade the game to DX9? Assuming it's something like integrating dgvoodoo2, it would be extremely cool to get an option for DX11, specifically with it utilizing one of the flip presentation models so that we can get proper vsync/variable refresh rate support out of...
Is there a tool that already exists that can extract the game's textures in bulk, and reimport them in bulk? I tried finding one ages ago, but couldn't, and resigned to needing to write one myself (which I have not done yet lol). It's something I might take up in the near future, but before I...
I recently setup my dualshock 4 in steam input for this game, and noticed that the overlay functionality (such as radial menus) did not function without big picture mode being enabled, so that may be a required step. I also couldn't configure the controller through the desktop steam overlay...
You can take it a step further and use the Nvidia Control Panel (NVCP if I mention it again) to apply transparency supersampling as well. Set the AA mode to "enhance" and select one of the transparency supersampling options to the same multiplier of MSAA you are using in dgvoodoo2. If you are...
Interesting. Maybe AMDs DX8 driver is just that bad on newer hardware (well, yours is newer relative to dx8 anyway haha)? If you run into any issues with this (apparently it's common for AMD GPUs to have problems with dgvoodoo2), you could give this a shot https://github.com/crosire/d3d8to9...
I definitely don't have that issue. Maybe it's picky about which font you have selected (I use Dotum and that works fine). Seems like something on your end somehow. Try changing fonts. Also, what GPU do you have? If it's AMD/Intel, could be a compatibility issue that doesn't exist on my...
This setup more or less means that you'll get the best 30 fps possible from the game. This won't make it run faster. If you have a gsync/freesync capable screen, this will allow the game to make use of that. And if you use a 60hz monitor for example, it'll make that 30 fps look perfectly...
The Problem
Since this game has a non-alt tab friendly exclusive fullscreen mode, this means that we sacrifice low latency, smooth framepacing, the ability to play without vsync, and/or the ability to play with VRR (variable refresh rate) by playing in windowed mode or a borderless window mode...
RTGI is the paid for shader I mention in the post. You have to back his patreon, $5 tier. Alternatively there's a preset that makes use of MXAO which is free and still very good, just won't get indirect lighting.
Btw, that's a screenshot of a pretty old version of rtgi settings, it doesn't...