Interesting, I mean it's been a while so maybe something has changed with the engine or something but I've never seen anything like that. Could possibly be because of the 1680x1050 resolution?
But unfortunately the mini map is hard coded into the game engine and would require hacking it...
Thanks friend! If you go to your folder EphineaPSO\data and replace bm_ene_bm2_wolf.bml file with your original you should be able to get your old wolves back. You may also need to replace moja and moja_a not sure haven't checked in a while :3
Hi! Many of the textures come from the psobb.fr website but I've also made a few files myself. You'll want to look on that website for the texture manager program but after that you should have a pretty good time editing the .DDS files.
If you take a look through the files in the game...
With the number of songs included and the areas that they're used in... This must have taken quite a long time to get just right so I hope everyone really appreciates the work you just have had to put it! Good job
Glad to hear most of you aren't running into many issues! I was really excited to give people the opportunity to experience something fresh and exciting with this game so it makes me very happy you are all enjoying everything :)
Getting close to 200 downloads now, it really means a lot <3
for posterity's sake, and not to promote myself, I know specifically that Terror took my prebuilt mod pack and then used a variety of skins in addition or as a replacement.
The one's I'm aware of are:
Ultimate "Animal Crossing" Forest
Blacked out Pioneer 2
1000(?) Years Ultimate Mines...
haha.. ha.. ha
ok so I came across some dank star wars sounds today and so I patched Saber, Sword, Rifle, Vivienne, and Last Survivor type weapons. They're super cool so I hope you don't mind re-downloading the new sound effects! Same link works...
Another update:
After about a week of tweaking and searching, I feel comfortable declaring these pretty much the final versions.
I've also added this to the post above.
Major Sound Overhaul:
Smokey's ui Remix:
http://www.mediafire.com/file/stp5jt6zhu4kbyc/smokey's ui remix.zip[/COLOR]...
Ok I realized I missed a major oversight in my earlier explanation.
The invasion system requires 2 more components to function optimally.
1. When an invading player kills the host, the host and invader should both be returned to lobby.
2. An invader will have to have a condition for success...
Maybe I'm the only one who cares about these kinds of ideas, but if I could develop some features for Ephinea, this would be one of my first picks. I originally planned to voice all my ideas here but it turned into just a post about...
An invasion system.
Now I imagine it might not be the most...
Ok yo so today after some testing I discovered that you can play episode 2, and the whole game actually, with no issues using Pixel Fog as long as you have Refl. Bump disabled in enb_config.exe! If you're having performance issues OR would like to enhance the bloom effect in game... this is...
sounds like you may still be running 'pixel' fog. if you're running emulation fog and still it is undesirable, as the dragon area is still relatively dark, you can also remove the adjusted fog effects by restoring your 'fogentry.dat' file from backup.
hey there ^_^ nice addition!
btw if you're installing this you can follow this guide from my thread, you'll ensure your game is running properly with all the features enabled.
Ok so I did get around to doing a few extra things. I wrote up a quick setup guide for the preconfig, with all the essentials. I made my own custom UI and custom sound effects with a bunch of free stuff I was able to find. The enhanced gun sounds are REALLY cool imo. All the download links have...
Bro I got it working awesomely with ps4 controller.
If u just want to add pivot controls to your game, you can simply assign L2 and R2 in DS4Windows to 'A' and 'D' on the keyboard respectively. Just make sure to choose scan code when assigning.
My config has the following configurations for...
Ahh wow that's really cool actually, definitely should be possible but as of now it's not incorporated in my controller config.
I've got two layouts that I use right now:
One where the Dpad is mapped to 1-4, right thumbstick 5-8 and then triggers on 9 and 0. This has been ideal for my Hucast...
If you mean working as in how the game doesn't use them at first, you bet!
My second controller config for ps4 has some unique controls revolving around the triggers, but only really good if you're using techniques. The dpad layout is more friendly in general.
The idea is to use ds4windows...
Ok so I was able to grab a ton of screenshots of the majority of what I've added in. I was also able to add a bunch more vanilla+ textures and some more fancy effects to give it a truly complete feel. It probably won't be modified much from here so I hope you all enjoy the finished version.
The one thing I think people miss in this type of discussion is the age old 'attack speed' vs 'raw damage' argument. There's almost in no way any value in running HBR past the 30% points required because the farming strategy would have a much higher probability when investing more repeat runs...