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  1. todd

    Force feedback / rumble support?

    no idea. I use steam controller which is way different than xbox 360 controller. oh, are they separate buttons? Microsoft is saying they will act as one button in Dinput which is not compatible with all games.
  2. todd

    Force feedback / rumble support?

    Still waiting on final confirmation here. The main method to fix this IF PSOBB sends rumble commands is to make a directinput to xinput or steam input wrapper forcing PSOBB to use xinput or steam input instead of directinput. The wrapper will take the rumble commands and send it through xinput...
  3. todd

    Force feedback / rumble support?

    This is from Microsoft explains why rumble on a modern xinput controller will never work in old games that used directinput: Using the Xbox 360 Controller with DirectInput The Xbox 360 Controller is properly enumerated on DirectInput, and can be used with the DirectInputAPIs. However, some...
  4. todd

    Force feedback / rumble support?

    Code base changes is the only reason I can think rumble toggle is removed. PSOBB is a more modern code base. PSOBB has entirely different items and code base from the prior games. This could be why support is missing or why it is not with a toggle. They could be doing it like PSO Universe where...
  5. todd

    Force feedback / rumble support?

    There may be other hurdles here. You would need to test an old common DirectInput controller on like XP to know if PSOBB supported rumble or we need the devs who know the binary and game to tell us. Apparently PS4 controllers do not support rumble on Windows 10 because windows 10 does not...
  6. todd

    Force feedback / rumble support?

    In PSO Universe they didnt have a menu option to turn it on or off. They made it so it enabled if you set controls to gamepad. This means there is hope PSOBB has support but theres no toggle for on/off like PSO PC had. Here is the problem. If PSOBB supports rumble, it probably only does for...
  7. todd

    Force feedback / rumble support?

    @Matt @Sodaboy @tofuman Do you guys know if psobb supports rumble?
  8. todd

    Alt-tabbing out of game causes game to close

    The game does not support alt tab in full screen. Only borderless window mode or window mode allow you to exit the game. The problem is full screen mode has better performance. You might notice a frame rate drop in window mode.
  9. todd

    Make Mag Reverser useable/work.

    Are you guys serious mag reverser does not work? Yeah this is not as vanilla as they claim if mag reverser never activates.. When I played PSO DC I am pretty sure mag reverser worked both online and off, meaning it is not for solo..
  10. todd

    Tools by Tofuman

    wait what is this 26 spaces of the palette thing? I count 16.... is there 26?
  11. todd

    Si / Gi / Ra merges

    No skill is not involved. Forces primary weapon set is 95% weapons that can't do damage, and nor can the techs. It is possible to do some damage with a handful of weapons.. excal for example is top of the line sword, hard to get so much so you wont have one during most of a forces journey to...
  12. todd

    Si / Gi / Ra merges

    Yeah but honestly forces are fun but I got my hunter, my ranger. I load a weapon up on either of these and I deal two or three hit blows. I have to spam techs and put in 6-10 hits to take an enemy down. Yea u got to play it like that tho. Merges, weapon switches, and different techs per each...
  13. todd

    B/virus armor lafuteria max stats or stink frame

    I have Virus Armor: Lafuteria Max stat four slot. Make your offer.
  14. todd

    Si / Gi / Ra merges

    Yeah I know. I dont personally care. If we stick few mods thats c00l. Or add some stuff to allow forces to do damage with techs that's cool too. I figure by the time I max out at level 200 my force might finally be able to do damage on ultimate in normal game play. Just maybe. And add a...
  15. todd

    Si / Gi / Ra merges

    Well yeah but this game is ours now. If any dev's want to make some new weapons or even a new episode that would be handy. Although vanilla is cool, keeping the gameplay vanilla with realistic additions is how they have been handling it and seems suited to a private server.
  16. todd

    Si / Gi / Ra merges

    Well you got to admit forces are being shit on. Who ever designed the forces was a retard. Forces should of been embraced as very powerful capable hunters like in DC ver1 but some dude in management had the idea they would only be support. This is why there is not a single force weapon capable...
  17. todd

    Si / Gi / Ra merges

    How about a new super weapon barehanded photon gloves that boost techs %, cut TP usage, boost tech level in addition to damage, range boost etc, randomly casts lvlt 30 tech RA or grants/megid.. Let's say 50% bonus across the board. This way we can de quip our weapons and save having to equip a...
  18. todd

    Force feedback / rumble support?

    Does this game feature force feedback or rumble support at all? I swore it did. I have a steam controller and tested this out on Sonic Adventure and the rumbling works very well. However no rumbling in PSOBB yet. But people said this game supported it and I think it used to have a rumble...
  19. todd

    Increasing PSOBB's draw distance

    Any word on fixing the flickering textures? Specs: radeon m390x with 4GB, 32GB RAM, etc. So in theory plenty of hardware memory to use. I just see a little bit here or there. Textures around boxes, occasional textures around various things .. Almost not enough to worry about turning clip...
  20. todd

    S> Badges

    Sure interested.
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