Wow yesterday I was thinking about potential bug testing achievements. Like 'What happens for classic drop system and a Red weapon drops. Who will get the achievement? The one who picks it up, or every player.' :P
While I like the idea, the name is a bit boring if you ask me.
Since most mag names are based on hindu mythology, I did some random google searches for 'hindu mythology invisible' and stumbled upon this.
source: http://sanskrit.org/rahu-and-ketu-the-invisible-planets/
So I thought 'Ketu'...
But finishing RfR killing all moths takes almost an hour, others do 3x Fiasco Ep1 in the same amount of time. What are the enemy counts for 3x Fiasco 1 and one complete run RfR? Maybe nerf it to 16, but not 2.
Thanks for a great Christmas Event.
Conclusion and some criticism for future events:
Removing time limit from Fiasco was a good decision, so weaker players can enjoy that quest, too. Though handing out event items at the end (time limit removed, easier to finish) made it the major quest for one...
Imo it was a good Fiasco alternative (not better than Fiasco). Now it's back to just Fiasco for one month. zzzzzz
EDIT: And it now feels like the april fools quest, where there's like 6 Mothvist spawning but nothing comes out of them.
EDIT2: Oh and Mothverts have drops of course, even if DAR is...
Still unsure if it is (was) really as op as Matt thinks though. One full run (including killing all Mothvert) takes almost an hour. Other teams do 3 Ep1 Fiascos in the same time and even get better drops from Mine and Ruins Area. All Moths are in 2nd Forest area, so it takes time to even get...
No, just nerfed into insignificance. All Mothvist just spawn 2 Mothvert now (Matt overlooked one though). It's a joke really. It makes these spawns look so out of place, that they should just be removed entirely.