The Anniversary event has ended (アニバーサリーイベントは終了しました)

cant complain too much i got a couple of nice items, wish i could nolife like is required to do anything important, alas. the shared badge idea is neat, curious to see the new quests next year.
 
This was my first anniversary event (I joined right after last year's ended) and had a ton of fun. Loved the MAE quests and even finally found Red Ring (despite my RAcaseal being level 200 since December, lol!). I also loved the shared badge system so everybody could feel good when a badge dropped. Thank you staff and thank you everyone for a great time.
 
The badge-to-bank system was great thank you. It's kind of unfortunate that the milestone system wasn't changed much but it's understandable given the context like I discussed with Ender in-game already, but it ended up being something of a blessing due to the large population this year filling up the goals very quickly. I'm still looking forward to see what is being cooked with the new system next year!
 
The badge-to-bank system was great thank you. It's kind of unfortunate that the milestone system wasn't changed much but it's understandable given the context like I discussed with Ender in-game already, but it ended up being something of a blessing due to the large population this year filling up the goals very quickly. I'm still looking forward to see what is being cooked with the new system next year!
This year was the most successful anniversary event ever. I hope this proves the event should continue to be done as is - with small additions here and there - instead of starting over completely from scratch. Tradition has value, and the proof is in how many players showed up and played their hearts out.
 
hello i would like to formally and politely state that I disagree with ade's position

i had a great time this anniversary too andbutalso happily support the staff's previously-stated ideas regarding potential changes because new quests sound cool

p.s. what is everyone's opinion on soup

I would rather not see it change because there is a possibility that whatever is created will be a net loss in terms of hunting effectiveness, which is a huge driver of where the fun comes from.
 
Time to contribute my unpopular opinion: MAE quests are low effort* in the grand scheme of things. Great for a year or two but not something I want to play for another 10 years. We could really use 3 large, branching quests with the level of quality seen in Maximum Attack 2. Routes that can let you go faster or slower. Rewards that can vary based on what/how you perform. Less NPCs like Delta or weird dialogue to match up with official standards. Stuff like that.

Such quests are hard to design and take a lot of time. I won't pretend it isn't an unreasonable ask.

Maybe not such an unpopular opinion: staff being extremely averse to event rewards over the years is something that needs to change. It is basically overcorrecting for past mistakes at this point. Sonic Team dwarfed our event rewards since the very beginning of Ephinea outside of specific item rewards. Now, I'm not saying the server should go balls to the wall - 10x rares was stupid and probably only existed for their EP4 content. We all saw that 3x EXP was pretty over the top too. Simply going from 1.5 to 2x (like EXP already is) should be enough and I believe is warranted considering how abysmal some hunts actually are.

* speaking relatively. No quest is really low effort in reality, even The Value of Money. :)

PS: UNNERF PINKAL LAME NO HBR BRO FR WTF
 
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First off, like many have already said, big ups on once again a banging Anniversary event, the fact on a few occasions i saw nearly 1k active players shows this server is very much alive and well. Since inventory management is a pita in this game the more you try to optimize your class, to have badges automatically go to character/shared banks was an amazing QoL, that was a totally unexpected and incredible addition which made playing the event much more enjoyable than it already was.

A few years ago when you guys eliminated the monthly point system and then pseudo brought it back for the Anniversary event to make it a server-wide point system in place of what it was before (where milestones were locked for just flat out kill counts) was ingenious, the staff here really does genuinely surprise me how they can add new things to this game which is gonna turn 26 in a few months w/o ruining the core of the game itself in the process.

idk how the event is going to be handled next year going forward, but if this truly the end of badges/MAE quests, it was a hell of a run and i dont doubt what we will in their place instead will be just as fun.
 
Yeah, I'd love to see new quests. The most fun additions to the servers the past few years have been the multi-spawn quests (December Disaster, August Atrocity), and Esther's quests (love looking for the secrets in those). Not everyone is a hunt-efficiency addict and new quests allow the game to stay fresh and retain that sense of wonder and discovery.

Honestly, I missed the event completely this year. I kept thinking about logging in to knock out an Atrocity or two, but time flies.
 
Yeah, I'd love to see new quests. The most fun additions to the servers the past few years have been the multi-spawn quests (December Disaster, August Atrocity), and Esther's quests (love looking for the secrets in those). Not everyone is a hunt-efficiency addict and new quests allow the game to stay fresh and retain that sense of wonder and discovery.

Honestly, I missed the event completely this year. I kept thinking about logging in to knock out an Atrocity or two, but time flies.

Insult aside, the newness of a quest wears off once you have it memorized. So, new quests will feel new for about 25 to 50 runs, or however many runs it requires to memorize them. Maybe even 100+. However, once that newness is gone, hunt efficiency remains. I would hate to see the long term efficiency of the old event style sacrificed just so we get a sense of newness for a couple of weeks, but ultimately end up with something inferior compared to what we had before. I don't think that is a good, or wise, trade-off.
 
I think this was the best anniversary event yet. It also seems that by player count many would agree this was a great event. I love the short form quests as they make it safer to try different quests and not worry about section ID, group comp, etc. High-level players get a relaxed environment to farm badges efficiently without feeling like they are wasting their time, while newer players can jump right in without the stress of slowing everyone down. As someone who plays almost exclusively pub games, rewarding accessible quests make the server feel fun and alive, and this event delivers on that as is.

As Ade has said this event is already great and iterating on it with small changes like the badge drop system this year would be better than starting from scratch. I would like new quests too, but removing some of the most liked quests would seem to be counterproductive. My question would be why replace the most popular event with new quests? Why not just add new quests or add an additional event?
 
It comes down to the server team's goals.

Who do they want to cater to? What do they want to create?

Do they want to keep the familiar high-monster-count quests with incremental changes to appease the grinders? Or do they want to make something new that they themselves are excited to implement? Perhaps the latter is riskier in terms of reception - obviously, one of the goals of a server like this is to have a flourishing community. But ultimately, the decision is theirs - they have to be the ones who enjoy making this or they will lose their motivation. They're not just wish-granting Genies, but artisans who take pride in their work.
 
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