Are you coding something ?

I'm pretty happy I managed to add support for loading PSO V2 drops file to my editor app thingy. So it now supports v3 ItemRT.gsl and v2 ItemRT.afs ! :)

Screenshot_20250427_210512.png

What about yall ? Have you done anything coding-related recently ?
 
Last edited:
Hey, have you made progress in a programming-related project lately?
I added section-id color reference to my ItemRT editor.
Screenshot_20251125_180243.png
And have worked quite a bit on a PlyLevelTbl editor...Screenshot_20251125_180530.png
 
I spent some time recently learning how to make custom WSL distributions. The idea was to make TAS tools a little easier to install on a Windows system. Since the tool only works on Linux, it needs to be installed on a VM or WSL2 instance, which can be fairly complicated for a typical PC gamer.

 
Being a journalist in the gaming sector requires a deep dive into the software that powers our favorite pastimes. I recently looked into the performance of Amusnet Interactive titles and noticed they dominate the market due to their 96 percent return rates. For anyone interested in the technical side of things I recommend visiting https://казино-игри-40.com to see how these algorithms function in a digital environment. These games utilize 40 lines to ensure that symbols like cherries and lemons provide frequent small wins while the Wild crowns act as multipliers. It is a smart way to keep the gameplay engaging without the extreme swings found in high volatility jackpot machines. Most players find that this specific configuration offers the most stable entertainment value for their money.
Honestly same here I keep starting little side things and then getting distracted halfway through Mostly just messing around with small ideas rather than anything serious, but it’s still fun to experiment. Curious what everyone else is actually sticking with long-term though, that’s always the hard part.
 
Last edited:
Yeah, it's hard to keep working on a project, specially when there starts to be diminishing returns.
Sometimes I like to rewrite projects with a fresher perspective and more skills...
Here's a screenshot of a rewrite I'm working on :D
plyleveltbl-rewrite.png
 
Last edited:
PSO, it's the same one I mentioned in the drawing thread but I think I may have to put it on the back burner for a bit...it was a stupid idea anyway
I haven't been to the drawing thread. XD

But yeah, PSO is really conducive to AU concepts I think. All of the Phantasy Star games take place in the same universe, but in disparate locations and time periods (oh my the time periods). There is an ongoing fan theory that, despite the universe compendium sega has of the universe of Phantasy Star, that all events from all Phantasy Star games are connected very closely than one might think.
 
I haven't been to the drawing thread. XD

But yeah, PSO is really conducive to AU concepts I think. All of the Phantasy Star games take place in the same universe, but in disparate locations and time periods (oh my the time periods). There is an ongoing fan theory that, despite the universe compendium sega has of the universe of Phantasy Star, that all events from all Phantasy Star games are connected very closely than one might think.

It wouldn't surprise me considering SEGA like to make references of their other games like how PSO does Burning Rangers and Sonic (I would like to imagine that all of the games take place in the same universe) :D
 
Back
Top