Requesting a review of RBR on behalf of many community members.

These things take time. The team can't just make a snap decision and go with it, especially given their size. They need to actually review suggestions, determine which ones are reasonable, and figure out if those suggestions can even be implemented in the first place. Plus, there's the whole deal of making sure it's done in a way that it doesn't destabilize the game community or market to significantly. It's something that could easily take more than a few months, if not at least a year.

All in all, your "official comment" after 6 months will probably be the same thing Soda said last time: "The staff is aware of this thread and have read / are reading it. We just don't have anything to say publicly in regard to it at this time."
I think PrettyLights is just wanting to make sure this hasn’t fallen off the radar, and I appreciate the post. I’ve been wondering about this myself lately. NO RUSH. Just a slight assurance this is still being looked at would go a long way.
 
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These things take time. The team can't just make a snap decision and go with it, especially given their size. They need to actually review suggestions, determine which ones are reasonable, and figure out if those suggestions can even be implemented in the first place. Plus, there's the whole deal of making sure it's done in a way that it doesn't destabilize the game community or market to significantly. It's something that could easily take more than a few months, if not at least a year.

All in all, your "official comment" after 6 months will probably be the same thing Soda said last time: "The staff is aware of this thread and have read / are reading it. We just don't have anything to say publicly in regard to it at this time."
Just a curious question. 6 months seems fair enough to wait and ask if anything has changed. Even if that answer = nothing has changed.
 
Just a curious question. 6 months seems fair enough to wait and ask if anything has changed. Even if that answer = nothing has changed.
Typically the staff are pretty "silent" about changes until they happen. I do personally wish things were a bit more open before hand, but I also understand why they don't. The community is pretty split on changes, and honestly most people are really bad at giving constructive feedback. So rolling out changes as a 'surprise' is kinda the move from the staff's POV.
 
Just a curious question. 6 months seems fair enough to wait and ask if anything has changed. Even if that answer = nothing has changed.
Eh, I will say it's a fair question to ask, but not exactly one that the team can answer without assessing the situation (ex: if they can give an estimated time, or predict how people will react to being told that there's nothing to report). After all, I've seen times on forums when people demanded to know if anything changed after a long period of silence regarding a specific matter, only to become aggressive and unreasonable when the answer they got was an expected "nothing has changed". While it would be nice to have more communication at times, sometimes it's better to stay silent and make an official announcement when they have something to say, than to say "nothing has changed" every month or two and receive increased aggression in return.
 
My assumption is that if we see change, it'll happen alongside the anniversary event starting, since that's a good time to roll out major updates all at once.
 
Eh, I will say it's a fair question to ask, but not exactly one that the team can answer without assessing the situation (ex: if they can give an estimated time, or predict how people will react to being told that there's nothing to report). After all, I've seen times on forums when people demanded to know if anything changed after a long period of silence regarding a specific matter, only to become aggressive and unreasonable when the answer they got was an expected "nothing has changed". While it would be nice to have more communication at times, sometimes it's better to stay silent and make an official announcement when they have something to say, than to say "nothing has changed" every month or two and receive increased aggression in return.
Normally I would agree with this, but a "Nothing yet, but we're still looking into it" is warranted after SIX months. It's been far longer than 1-2 months.
 
I wanted to share thoughts and observations on the current RBR.

A big issue with how it is implemented currently is that even with boosts, there simply isn't a reason to ever run certain quests during any combination of weekly bonuses because the quests are inherently undertuned. A vast majority of the vanilla quests are not worth running without implementation of a tiered system of boosts, ranked point reward system for handing in quests, or overall reliance on completing all quests provided for an additional account bonus. I don't think there is a meaningful way to boost RBR quests if we don't acknowledge that some quests aren't created equally. This is a factor of a combination of low enemy counts, slow progression of rooms, or otherwise an unfavorable assortment of enemies that are completely overshadowed by other quests (vanilla or custom). This has led to perception of certain RBR weeks being "rather weak" and unexciting.

Right now I am not sure what the identity of RBR was intended to be. It offers low XP bonuses (compared to a much higher XP bonus for those under 100 in VH in previous systems) and still often adds high difficulty quests to the list that are not completable for fresh characters. At the same time, there are a lot of quests that don't have runs of interest to veteran players. It is not helped that there are quests that don't cater to either group simultaneously. With the current restriction of only 3 quests to choose from, certain weeks can contain 0 quests of interest to one or more of the groups playing.

It is an observation that currently there is no incentive to complete the quests that end up in RBR list. The current pattern is to just reset whenever your desired hunt has been cleared. While not applicable to every single quest (as some desire the full clear, but not hand in for meseta), it should be noted that this is done more often than not. Whether you see as a positive or negative is up to you.

I would recommend curating the list to weed out some of the weaker quests while adding more quests that are only slightly slight off meta to improve overall perception. We should be celebrating and including a majority of the newer custom quests (thank you again to all the quest creators) that are less valuable than running a standard boss run quest to improve quest varitety. It would also be worth considering adding more quests that are longer / non-meta boss quests to the list to make them more viable as alternative hunt options. I think we should continue to avoid adding any overly gimmicky quest to the list as it is today.

One additional thing that has also bothered me about RBR is that certain quests can be strong during drop rate or rare week, but the pure random nature really devalues the quest. Example: It does not feel good as a player to see a wall of Mines / Ruins quests or Seabed / Tower during rare enemy week. Similarly, it really makes no sense for Tower quests to appear during XP week. Even if nothing else changes with the boosts, I would really hope to see a "restricted" list of sorts implemented to stop incompatible quests for these types of bonuses showing up during these weeks. I can see arguments related to keeping some of them if tied to box runs (ex. EN4 / PW3), but otherwise these quests feel wasted.

Below are some examples of quests that could be considered for adding or removing. They are meant to be taken with a grain of salt and may not be as relevant if additional reward systems are added to RBR. Let me be clear --- when RBR and the RNG align, it can be a fun system with some enhanced rewards. But, I think retinkering either quest clear rewards and/or the quest list can lead to improvements of the current system without necessarily being entirely scrapped.

Quests to be added (Strong Quest Candidates): Lost Soul Blade, Virtual Limits 1, Phantasmal World 2, Phantasmal World 4, New Mop Up Operation 3
Quests to be added (Average RBR strength): Virtual Limits 2, Lost Spirit Striker, Lost Berserk Baton, Lost Son Jim
Quests to be added (Controversial): MAE:E1, Random Attack: XRD, Random Attack: XRD Rev 1, Endless: Episode 1, Endless: Episode 2, MAE:VR, MAE: Gal Da Val
Quests to be removed (No hunts, low enemies): Endless Nightmare #1, Sweep Up Operation #1, Sweep Up Operation #2, East Tower, West Tower, New Mop-Up Operation 1, New Mop-Up Operation 2, New Mop-Up Operation 5
 
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I wanted to share thoughts and observations on the current RBR.

A big issue with how it is implemented currently is that even with boosts, there simply isn't a reason to ever run certain quests during any combination of weekly bonuses because the quests are inherently undertuned. A vast majority of the vanilla quests are not worth running without implementation of a tiered system of boosts, ranked point reward system for handing in quests, or overall reliance on completing all quests provided for an additional account bonus. I don't think there is a meaningful way to boost RBR quests if we don't acknowledge that some quests aren't created equally. This is a factor of a combination of low enemy counts, slow progression of rooms, or otherwise an unfavorable assortment of enemies that are completely overshadowed by other quests (vanilla or custom). This has led to perception of certain RBR weeks being "rather weak" and unexciting.

Right now I am not sure what the identity of RBR was intended to be. It offers low XP bonuses (compared to a much higher XP bonus for those under 100 in VH in previous systems) and still often adds high difficulty quests to the list that are not completable for fresh characters. At the same time, there are a lot of quests that don't have runs of interest to veteran players. It is not helped that there are quests that don't cater to either group simultaneously. With the current restriction of only 3 quests to choose from, certain weeks can contain 0 quests of interest to one or more of the groups playing.

It is an observation that currently there is no incentive to complete the quests that end up in RBR list. The current pattern is to just reset whenever your desired hunt has been cleared. While not applicable to every single quest (as some desire the full clear, but not hand in for meseta), it should be noted that this is done more often than not. Whether you see as a positive or negative is up to you.

I would recommend curating the list to weed out some of the weaker quests while adding more quests that are only slightly slight off meta to improve overall perception. We should be celebrating and including a majority of the newer custom quests (thank you again to all the quest creators) that are less valuable than running a standard boss run quest to improve quest varitety. It would also be worth considering adding more quests that are longer / non-meta boss quests to the list to make them more viable as alternative hunt options. I think we should continue to avoid adding any overly gimmicky quest to the list as it is today.

One additional thing that has also bothered me about RBR is that certain quests can be strong during drop rate or rare week, but the pure random nature really devalues the quest. Example: It does not feel good as a player to see a wall of Mines / Ruins quests or Seabed / Tower during rare enemy week. Similarly, it really makes no sense for Tower quests to appear during XP week. Even if nothing else changes with the boosts, I would really hope to see a "restricted" list of sorts implemented to stop incompatible quests for these types of bonuses showing up during these weeks. I can see arguments related to keeping some of them if tied to box runs (ex. EN4 / PW3), but otherwise these quests feel wasted.

Below are some examples of quests that could be considered for adding or removing. They are meant to be taken with a grain of salt and may not be as relevant if additional reward systems are added to RBR. Let me be clear --- when RBR and the RNG align, it can be a fun system with some enhanced rewards. But, I think retinkering either quest clear rewards and/or the quest list can lead to improvements of the current system without necessarily being entirely scrapped.

Quests to be added (Strong Quest Candidates): Lost Soul Blade, Virtual Limits 1, Phantasmal World 2, Phantasmal World 4, New Mop Up Operation 3
Quests to be added (Average RBR strength): Virtual Limits 2, Lost Spirit Striker, Lost Berserk Baton, Lost Son Jim
Quests to be added (Controversial): MAE:E1, Random Attack: XRD, Random Attack: XRD Rev 1, Endless: Episode 1, Endless: Episode 2, MAE:VR, MAE: Gal Da Val
Quests to be removed (No hunts, low enemies): Endless Nightmare #1, Sweep Up Operation #1, Sweep Up Operation #2, East Tower, West Tower, New Mop-Up Operation 1, New Mop-Up Operation 2, New Mop-Up Operation 5
I've just watched an interesting discussion with a psychologist about addiction (pornography and addiction in general). At one point they talk about AI girlfriends and how, currently, AI girlfriends are always nice and do and act the way people want. But in the future, they will probably be designed to get angry with or ignore the user - once a month or so - and this will make them more addictive. The brain apparently becomes more addicted to randomized rewards better than to consistent rewards.

PSO already has this system of randomized rewards in place, which is what makes it so addictive- you never know when you're going to get that red box- just one more game and maybe...! But the varying quality of the RBR from week to week adds another layer to this. If the RBR were good every week, you might be able to more consistently farm and your addiction might gradually weaken. This could be a good thing for some people, but if your goal is to be addicted to PSO forever, then it could very well be a nerf.
 
I've just watched an interesting discussion with a psychologist about addiction (pornography and addiction in general). At one point they talk about AI girlfriends and how, currently, AI girlfriends are always nice and do and act the way people want. But in the future, they will probably be designed to get angry with or ignore the user - once a month or so - and this will make them more addictive. The brain apparently becomes more addicted to randomized rewards better than to consistent rewards.

PSO already has this system of randomized rewards in place, which is what makes it so addictive- you never know when you're going to get that red box- just one more game and maybe...! But the varying quality of the RBR from week to week adds another layer to this. If the RBR were good every week, you might be able to more consistently farm and your addiction might gradually weaken. This could be a good thing for some people, but if your goal is to be addicted to PSO forever, then it could very well be a nerf.

I don't think this is a fair analysis. We're talking about removing the 2-5 most absolute bottom tier quests. There would still be plenty of "meh" or "mid" weeks under the new setup. So I don't think this concern is warranted.

Yes, it would be better overall, but RBR needs work. Even if just for the fact that several new quests have been developed and haven't even been considered for RBR eligibility.
 
I don't think this is a fair analysis. We're talking about removing the 2-5 most absolute bottom tier quests. There would still be plenty of "meh" or "mid" weeks under the new setup. So I don't think this concern is warranted.

Yes, it would be better overall, but RBR needs work. Even if just for the fact that several new quests have been developed and haven't even been considered for RBR eligibility.
we dont know if they have been considered or not

Quests to be added : Lost Soul Blade, Virtual Limits 1, Phantasmal World 2, Phantasmal World 4, New Mop Up Operation 3
Virtual Limits 2, Lost Spirit Striker, Lost Berserk Baton, Lost Son Jim
- All the above should be added i dunno about VL series though havnt played it
MAE:E1, Random Attack: XRD, Random Attack: XRD Rev 1, Endless: Episode 1, Endless: Episode 2, MAE:VR, MAE: Gal Da Val
- None of the MAE should be added or random attack XRD but yes to all 3 XRD REV and maybe endless
Quests to be removed : Endless Nightmare #1, Sweep Up Operation #1, Sweep Up Operation #2, East Tower, West Tower, New Mop-Up Operation 1, New Mop-Up Operation 2, New Mop-Up Operation 5 - Only west and east tower should be removed the rest are fine.
 
SU2 is a very good quest and I consider it better than MAE: Cave.
There is no way that a quest that can kill more than 175 enemies in 4 minutes if you turn it well is weak.

MU2 is also highly rated in my opinion.
It is an excellent Vulmer hunt and a great quest for high hit Vise and Vjaya.

A quest can be good or bad depending on one's perspective, and depending on one's research, one's evaluation can turn around.
(I couldn't find anything good about the AO series and the East and West towers, though)
 
A quest can be good or bad in a persons opinion but it doesn't make it true. Quests are objective things in this game and can be determined how good or bad they are in comparison to other things. If something's not as efficient as another, people will not play it. Simple.

I'm still not even sure why I was angry at the ziggypigster post, I knew 100% that people were just going to gravitate towards the idea of making the system into a "I want my drop now" mode with all the best quests, so guess thats my fault for being mad about that.
The entirety of the idea of "just get rid of the bad quests and put in better stuff" is not even the point of RBR having 3 quests for the week. The point is to give those quests an extra incentive to play because they are worse than everything else. If you just throw in a shit load of either really good quests or even just OK quests into the mix, you're missing the point.

And almost every single quest the list promoted are pretty great quests for hunting, some of them I'd even say are Meta quests for a lot of people. You're just asking to toss out bad quests and replace them with the best quests on the server; this is just making everything easier for the sake of making it easier. I really hope staff doesn't decide to do this, it would be horrible for the game.
 
A quest can be good or bad in a persons opinion but it doesn't make it true. Quests are objective things in this game and can be determined how good or bad they are in comparison to other things. If something's not as efficient as another, people will not play it. Simple.

I'm still not even sure why I was angry at the ziggypigster post, I knew 100% that people were just going to gravitate towards the idea of making the system into a "I want my drop now" mode with all the best quests, so guess thats my fault for being mad about that.
The entirety of the idea of "just get rid of the bad quests and put in better stuff" is not even the point of RBR having 3 quests for the week. The point is to give those quests an extra incentive to play because they are worse than everything else. If you just throw in a shit load of either really good quests or even just OK quests into the mix, you're missing the point.

And almost every single quest the list promoted are pretty great quests for hunting, some of them I'd even say are Meta quests for a lot of people. You're just asking to toss out bad quests and replace them with the best quests on the server; this is just making everything easier for the sake of making it easier. I really hope staff doesn't decide to do this, it would be horrible for the game.
No.

The main quests I want to see tossed out are East Tower and West Tower. There is no such thing as "Free Field" for Tower. But the East and West Tower quests have a spawn density that is consistent with Free Field. Meaning, they're very low density, and are only quests as a functional necessity, but don't deserve to be considered quests for any other reason. It's just a limitation of how Sega designed the game.

The quests I'd like to see thrown out are the ones with spawn density that is on par or weaker than Free Field, as they add no value to hunts, and don't set themselves apart in any way. If a quest is so weak that nobody wants to play it, even with RBR boosts, then it shouldn't be in RBR. Or the boosts for the extremely weak quests should be increased. People aren't going to magically start thinking about the game differently.
 
No.

The main quests I want to see tossed out are East Tower and West Tower. There is no such thing as "Free Field" for Tower. But the East and West Tower quests have a spawn density that is consistent with Free Field. Meaning, they're very low density, and are only quests as a functional necessity, but don't deserve to be considered quests for any other reason. It's just a limitation of how Sega designed the game.

The quests I'd like to see thrown out are the ones with spawn density that is on par or weaker than Free Field, as they add no value to hunts, and don't set themselves apart in any way. If a quest is so weak that nobody wants to play it, even with RBR boosts, then it shouldn't be in RBR. Or the boosts for the extremely weak quests should be increased. People aren't going to magically start thinking about the game differently.
There are some quests that probably could be removed for your stated reasons, but others that are pretty fine that just nobody wants to run. Even something like Endless Nightmare #1 is pretty alright for what it is, the ending for it justifies the 7 minutes it takes you to get to it. The reason why its considered bad, is because by comparison you can just play Lost Heat Sword (which people still think is extremely average for some reason) which is a quest that completely out-scales Endless Nightmare #1 in almost every way.

The way this thread seems to be headed is that people seem to want quests like Endless Nightmare #1 to be thrown out and replaced with quests like Lost Heat Sword; which is nuts and I cant believe people even think that's balanced.
 
There are some quests that probably could be removed for your stated reasons, but others that are pretty fine that just nobody wants to run. Even something like Endless Nightmare #1 is pretty alright for what it is, the ending for it justifies the 7 minutes it takes you to get to it. The reason why its considered bad, is because by comparison you can just play Lost Heat Sword (which people still think is extremely average for some reason) which is a quest that completely out-scales Endless Nightmare #1 in almost every way.

The way this thread seems to be headed is that people seem to want quests like Endless Nightmare #1 to be thrown out and replaced with quests like Lost Heat Sword; which is nuts and I cant believe people even think that's balanced.
Some refinement may be needed for what is kept / thrown out, but I'm glad you at least agree that SOME quests are so weak that they should probably be removed instead of causing wasted slots. We'll get there, I hope.

I've been pretty vocal on this topic these past few days but I don't want to be overly influential to this discussion, so I will try to scale that back for awhile. Hopefully we can get some commentary by a person of authority someday.
 
I feel all individuals on this thread have made valid points.

I agree. Some quests can be brutal for RBR. I feel the decision and/or plan of action (in my eyes at least), is definitely more complicated than it appears to be on the surface. Ephinea strives itself to be a relatively authentic PSOBB experience (with the exceptions of quality of life updates, addons, new quests, weapon hearts, forge). I think the real question is, are the quests, which are found to be subpar worth tweaking a bit (adding additional monsters, etc.)? If that’s indeed the direction the GMs decide, I totally welcome it. You want to remove and/or add some quests to the RBR rotation? I welcome it. However, this means a handful of quests will pretty much die by the waste side. As a collective, are the players and GMs ok with that? To be honest, I have no clue. Do you want something closer to HBR? I welcome it. However, I can see the unhealthiness in which it brought.

Ultimately, players just want to hunt, find “cool stuff”, and enjoy playing PSO. Most of us know what we got into, when deciding to play this game (drop rates and the heavy grinds). I think some frustrations are warranted (to an extent). However, if no actions are taken on this topic, I’ll be totally fine and will still keep playing PSO.
 
A quest can be good or bad in a persons opinion but it doesn't make it true. Quests are objective things in this game and can be determined how good or bad they are in comparison to other things. If something's not as efficient as another, people will not play it. Simple.

I'm still not even sure why I was angry at the ziggypigster post, I knew 100% that people were just going to gravitate towards the idea of making the system into a "I want my drop now" mode with all the best quests, so guess thats my fault for being mad about that.
The entirety of the idea of "just get rid of the bad quests and put in better stuff" is not even the point of RBR having 3 quests for the week. The point is to give those quests an extra incentive to play because they are worse than everything else. If you just throw in a shit load of either really good quests or even just OK quests into the mix, you're missing the point.

And almost every single quest the list promoted are pretty great quests for hunting, some of them I'd even say are Meta quests for a lot of people. You're just asking to toss out bad quests and replace them with the best quests on the server; this is just making everything easier for the sake of making it easier. I really hope staff doesn't decide to do this, it would be horrible for the game.
Fully agree with the first statement on quest evaluation being opinion based. Some of the opinions are even based on observable metrics (items huntable, number of enemies, average pds/sec, clear time, etc.) But people may or may not like the quest anyway or think it is good since it isn't what their definition of fun / worthwhile is to them, even if there are metrics showing that quests can be cleared efficiently.

I'm going to skip over the 2nd paragraph since that is more of a personal issue.

I didn't comment on this in my original post, but I do think it is important to clarify that I think a majority of the quests already on RBR should remain there. The quest quality is, for the most part, pretty good. Currently, there are multiple "best of hunts" in RBR already. WOL2 and NMU4 in particular have drawn in crowds regardless of the weekly bonuses. These quests need very little, if any, incentive to hunt for their particular sets of drops. The current bonuses also gives incentive to try something that isn't necessarily #1 for a particular item / give more chances at solid hunts in some areas (ex. RBR offering SR3 / EN3 over LSB or SO3, the later of which is already in RBR). Having at least 1 quest per Episode does help with giving players options based off of comfort and gear level. Giving players options to pick between Vjaya Hunts in quests like EN2 vs. a more dedicated group to tackle tower runs in quests like LCV is a great thing encouraged by the current system (when quest selection RNG aligns). Most RBR quests lend themselves to great general value with multiple boosts, can provide character specific needs, or even offer cosmetics that non RBR quests might not have as an incentive to play them over non-RBR quests like boss rushes.

I would say in the above regard, RBR has improved overall types of quests that have been run on any given day and gives player an extra reason to login between major events. I think to some extent it has also succeeded in drawing attention to less played quests in general, inspiring players to potentially dive deeper and assess whether it is a quest they want to run again in / out of RBR. However, related to the original post, quests that aren't quite in alignment in overall quality aren't played. Due to RNG quest selection and the limit of 3 quests per week, there are points where there is nothing of interest to hunt with these boosts. This can either be due to reasons such as bad alignment of weekly bonuses (rare monster in particular), items dropped in quests not valued by veterans to grind, or only end game areas for fresh characters (that would prefer easier areas for hunts or XP).

There's not really a magic number you can apply as a boosted blanket buff over current RBR that would not immediately break a majority of the included RBR quests to simultaneously bring up the lower end to something worth grinding during the week. The forums have posted multiple alternatives and approaches ranging from quest clear incentives, tiered rewards, or other additionals targeted boosts that could balance out these less desired quests. As is, I would rather see quests like West Tower and East Tower completely removed rather than tack on a whole bunch of quest specific enhancements just to bring them up to par with other RBR quests.

I will briefly say that I categorized the additional quests for a reason in the original post. I think the "strong" and "controversial" categories are just that --- topics people can discuss if they feel they are "on par" with some of the better RBR quests or if they don't fit the desired vision of RBR (ex. no quest should lead to Episode final bosses). I generally want to see more of the custom quests that have been released to see some love in an updated quest list.
 
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Ziggy is rapidly becoming the only mf in this thread I respect (this is hyperbole don't read too much into it), I just like his insights and the questions of identity of RBR and how players are going to engage with it for better or worse.

Just because he's suggesting one quest or another doesn't mean he's going to die on every hill possible for it, so I don't think Varista's interpretation of "asking to toss out bad quests and replace them with the best quests on the server" is a) true or b) made in good faith, and I'm looking at @Ryan's like when I say that, too.

I personally think the biggest point to be made here is that some quests are beyond even RBR's saving, and so when they come up in the rotation and they still don't get played, it's worth serious consideration to remove them so it doesn't feel like just a dead roll.

And this has already been said, but I think it bears repeating that RBR has already become centralizing, which is hard to avoid in a game with PSO's structure. You want to pop off with everyone else when LCV hits RBR on RDR week, and when everyone's taking a break cause it's idk some Forest 1 quest with barely anything worthwhile on EXP week, ooh boy so are you.

It almost feels like it needs either more curation for a lower amount of boosted quests, or less curation for something like two quests per episode (and even if that's at the cost of lowered overall boosts, sure). This thread started with one of the main ideas being getting tired of the same-old same-old rotation, and it feels like that's getting overlooked a lot.
 
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Not sure how its bad faith, the post literally says to replace poor performing quests in RBR and then gives a big list of quests to add in their place (most of which are insanely good). But ok.
I would recommend curating the list to weed out some of the weaker quests while adding more quests that are only slightly slight off meta to improve overall perception.

Below are some examples of quests that could be considered for adding or removing.

Quests to be added (Strong Quest Candidates): Lost Soul Blade, Virtual Limits 1, Phantasmal World 2, Phantasmal World 4, New Mop Up Operation 3 all these are insanely good
Quests to be added (Average RBR strength): Virtual Limits 2, Lost Spirit Striker, Lost Berserk Baton, Lost Son Jim all these are good except maybe LSJ
Quests to be added (Controversial): MAE:E1, Random Attack: XRD, Random Attack: XRD Rev 1, Endless: Episode 1, Endless: Episode 2, MAE:VR, MAE: Gal Da Val again, mostly good.
Quests to be removed (No hunts, low enemies): Endless Nightmare #1, Sweep Up Operation #1, Sweep Up Operation #2, East Tower, West Tower, New Mop-Up Operation 1, New Mop-Up Operation 2, New Mop-Up Operation 5
 
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