Battle Mode Rule 2,3 and 6 Thread

Having the Gamecube version as well, I have easy access to testing and figuring out all the details of Battles 1 through 6. However, it doesn't have 7 or 8. So here's what I've found and also, http://www.pso-world.com/sections.php?section=Battle+Mode&op=viewtopsection has maps and good info.

Battle 1 = Space Ship, "As is", Most Kills Wins, +3 Lvls,
One big load of crates with higher level equipment surrounded by switched barrier,
Delsabers lurking.
Traps: 5 of damage, freeze, slow, confuse

Battle 2 = Temple, Lv1 with nothing, Most Kills Wins, +5 Lvls, Lv1 Techs.
Traps: 5 of freeze, slow, confuse

Battle 3 = Space Ship Warp Battle, No Doors, Lv5 with nothing, Most Kills Wins, 10 Extra Lives, +3 Lvls,
Keep equipped weapon when killed, L1 Techs, Chaos Bringer and Delsaber lurking,
More boxes and lots of other enemies spawn after 5 minutes.
Traps: 10 of freeze, slow, confuse

Battle 4 = Temple Meseta Battle, Lv2 with nothing, 10 Extra Lives, +5 Lvls, L2 Techs.
Traps: 5 of damage, freeze, slow, confuse

Battle 5 = Temple Meseta Battle, "As is", One Life and you're done, 4 players=2vs2
Traps: 5 of damage, freeze, slow, confuse

Battle 6 = Space Ship, Lv20, One room with switched and some permanent barriers, Most Kills Wins,
10 Extra Lives, +3 Lvls, 4 players=2vs2, Only weapons, No armor, L5 Techs.
Traps: 5 of damage and freeze

Temple stages have Destructable Walls.

Drop currently equipped weapon when killed except you keep it in battle 3
Meseta Battles = Collect most money or kill off opponents to win.

In all battles you get to use techs a character has on save...
Unfortunately just Forces start with only Foie fireball with brand new chars.

"As is" Battles 1 & 5, Techs are the levels you have.
For other battles:
Battle 2 - Lv1 techs, +1 with each death
Battle 3 - Lv1, +1 with death
Battle 4 - Lv2, +1
Battle 6 - Lv5, +1

Some crate contents are predefined such as handguns and slicers in Battle 6, but I'm not sure if section IDs affect chances of getting other weapons in Battle mode. Last I read, they do affect Challenge mode.

Hard Mode effecting battles:
Tougher Enemies
Better weapons and armor, but have to die several times for stats to equip in battles 2,3,4,6.

Some weapons' stat requirements:
Brand (90 ATP)
Partisan (124 ATP)
Slicer (135 ATP)
Handgun (68 ATA)
Autogun (78 ATA)
Mechgun (79 ATA)
Stick (150 MST)

Of course it may not be advisable for some classes to use some weapons but...
Level needed for stats to equip:
Can use right away in Battle 6 (starting Level 20):
L11 Hucaseal - Autogun and Mechgun
L17 Humar - Autogun and Mechgun
L20 or lower: all Forces - Handgun

After dying once in Battle 6:
L23 Racast - Partisan
Fomar - Brand
Fomarl - Stick

After two deaths:
L26 Racast - Slicer
Hucast - Mechgun
Ramar - Partisan
Fomarl - Autogun
Fomar - Stick

After three deaths:
L29 Fomarl - Brand and Mechgun
Ramar - Slicer

After four or more:
L32 Fomar - Autogun
L35 Fomar - Mechgun and Slicer
L38 Fonewm - Brand
L44 Fonewm - Autogun
Foneweral - Brand and Autogun
Fomarl - Slicer

L47 Fonewm and Foneweral - Mechgun
 
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Funny Battle Mode moment

https://streamable.com/ip1px

We both clipped the invisible edges of our respective walls while trying to Brand approach each other loooooooooool.


@VonSkankenhelm I'm late and I was going to get a more in depth guide going but I've been really busy with my wedding coming up in 10 days, thanks for the written up info! I'll add your info to the first post of the thread. Also, need to add this thread to my Watch list.
 
My GC version got stuck in a friend's GC compatible Wii and I finally got it back after a month. Will do a little more testing to determine what level forces can use saber & handgun and also what levels Ramarl and Hunewearl can use a bunch of stuff. I'm using an old GC compatible Wii but I keep it normal down flat instead on the side BS and it's not being handled by a bunch of kids. Being careful what system I ever put my game in for now on.
 
You see plenty of comparisons in listing or graph form of all the char's base Lv1, base Lv200, and max stats. The Lv1 stats are too similar to each other. Base Lv200 and Max are not very relevant to battle mode. So I've made a comparison at L35 (using http://www.pso-world.com/sections.php?op=listarticles&secid=124 )

L35 base stats:
HP
HUcast:302, HUmar:278, HUcaseal:276, HUnewearl:260, RAcast:234, RAmarl:231,
RAcaseal:229, FOmarl:226, RAmar:214, FOnewm:213, FOmar: 192, FOnewearl:175

TP
FOnewm:460, FOnewearl:442, FOmarl:372, FOmar:351,
HUnewearl:218, RAmarl:207, HUmar:183, RAmar:165

ATP
HUcast:284, HUmar:265, HUcaseal:250, HUnewearl:224, RAcast:178, RAcaseal:172,
RAmarl: 161, RAmar:160, FOmar:146, FOmarl:113, FOnewm:84, FOnewearl:73

DFP
RAcaseal:88, HUnewearl:79, HUcaseal:62. HUcast:62, RAmarl:57, HUmar:49,
RAcast:47, FOnewearl:43, FOmarl:41, FOmar:40, RAmar:38, FOnewm:33

MST
FOnewm:273, FOnewearl:261, FOmarl:214, FOmar:200,
HUnewearl:184, RAmarl:173, HUmar:149, RAmar:131

ATA
RAmar:109, RAcaseal:104, RAmarl:103, RAcast:102, HUcaseal:98, HUmar:92,
HUcast:85, HUnewearl:83, FOmarl:83, FOmar:79, FOnewearl:75, FOnewm:75

EVP
HUnewearl:277, HUmar:227, FOnewearl:226, HUcaseal:226, FOnewm:212, RAmarl:205,
FOmar:186, HUcast:183, FOmarl:178, RAmar:174, RAcaseal:149, RAcast:143

Notes relevant to levels in Battle mode:

Under L30 Racast DFP over Humar DFP.
L30 Humar ties Racast at 42.
L31-35 Humar passes Racast.
L120 Racast ties Humar at 240.
Racast passes L121-125 Humar.

Under L35 Hucaseal DFP over Hucast DFP.
L35-45 Hucast ties Hucaseal in DFP.
L46-50 Hucast passes Hucaseal.

L40 Fomarl ties Fonewearl at 48 DFP.
L41-45 Fomarl passes Fonewearl.

L48-50 Foneweral passes Fonewm in MST and TP.

L40 Hunewearl gains over Fomarl in ATA.
L45 Fonewm gains over Fonewearl.

Under L35 Fonewearl EVP over Humar EVP.
L35 Humar passes Fonewearl in EVP.
Fonewearl ties it back and then passes him at L75 on.
L50 Ramarl and Fonewm tied at 280 EVP.
Ramarl passes L50 Hucaseal, L55 Fonewm, L55 Fonewearl, L60 Humar.
Fonewearl EVP ahead of Hucaseal most of time. L35 Temp tie at 226 EVP.
L110 Tie again at 465 EVP. L115 Hucaseal finally passes.
 
This time with Uniqlo. Matches were very close, last game would have been a Draw if the two Damage Traps were any closer and hit me while I was frozen.

 
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