How does Death Penalty work in the official servers for PSOBB?

Greetings.

Long time ago I’ve asked one of the staff members a simple question:

“How does Death Penalty work in the official servers for PSOBB?”

After days, months, and years … I didn’t get a response.

I realize now that maybe I should add additional questions.

So, I’m asking these questions here publicly.

Also I guess this can be another wiki page talking about legacy features similar to the DMC page.

From referring to this thread, here are my questions:

(Let’s ignore the Mag's Synchro minus 5 percent.)

Activation:
From this post, the penalty activate right at zero HP, correct?
Is it really split into two? (HP zero and teleport to medical?)
Does it begin once you are level 20?

Exp loss and cap limit:
How much do you lose? What was the original percentage?
Is the max amount of EXP loss limit 100K per death? (Link)
I understand you cannot de-level, but is it possible to go backwards for the needed EXP to the next level? (Example: 3105 is needed to level up to 21 but after dying too many times, it’ll be like, 4037-or-whatnot?)

---

I’m only interested how it works. This is not a feedback/suggestion post.

Thank you.
 
Just a heads up, but the details of this aren't in the client so we can't know exactly. And it's not like the drop system where the details could be reverse engineered from previous versions of the game (like V3).

The only sources for how BB's exp penalty worked are...
  1. ancient news posts, probably available on the wayback machine somewhere.
  2. random youtube/nicovideo vids that *might* verify some information if the player recorded a run where they died, and if the quality is high enough to show the EXP values before and after, assuming they opened the menu enough times.
  3. self-proclaimed "VANILLA PSOBB EXPERTS" who may not know the basics of the game.
  4. other players who played JP official, but memory is a funny thing, and you'll often find these players remember differently.
You lost your meseta not your xp
This thread is about official BB which did have an exp loss on death. V3 was the loss of meseta if you returned to Pioneer 2.
 
Schthack Blue Burst has these original Sega server features in place in current day.

They expressed that the EXP loss on death was a clean 30%, which is currently what they have now to the best of my knowledge. There's no currently known explanation behind the 30% loss outside of what Nol Rinale expressed at the time to be the actual official number so take that with a grain of salt (mostly because she's not credible).

Blue Burst official did not make you lose Meseta on death as that was part of the reworks for the initial Blue Burst release.
Ephinea doesn't have EXP loss on death so the point is kind of moot anyways. Hope this little insight helps.
 
It isn't known. It probably never will be unless Sega gets hacked.

But BB needs a real death penalty. Mag penalty is a meme!

What was determined:
- You can't lose a level
- You can't lose more EXP than the level originally requires (no "EXP Debt")
- EXP loss didn't start until a certain level (iirc that was 20)
- EXP loss reduced when you were revived (Scape, Moon, Reverser)
- Amount lost came from total EXP, so you would still have a specific amount of EXP at each level (ties into can't lose more EXP than originally required)

It was more or less agreed that the amount loss was randomized to a degree, but from looking over old posts, it is impossible to deduce the actual amount (figures ranging from 8,000 EXP in Ult - which is like 15% of level 90, from 190,000 EXP from someone close to a level up at 158 which is close to 30%.)

I personally don't remember shit other than losing experience :lenny:
 
Not sure if the same thing used to apply online but I remember getting frustrated at DC/GC PSO offline for losing all equipped weapons and Meseta when I died then having to run all the way back to the spot to get them back! :mad:
 
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