Ade
;3
Awhile back @Matt had the idea to create a unit that prevents a player from being healed by others. I really think this would decrease friction in parties where people insist on using Dark Flow's special.
Do you think now would be a good time to revisit this? There's a good chance Ep. I's drop charts are going to be tweaked. Maybe this could be added as a decently rare unit in Mines on a few IDs? With a rate that would put it around v502's value?
Just an idea. Trying to make things better... ( ._.
Edit: I recall people being ticked off about this consuming a unit slot, but I think it's worth it. New strategies would emerge. Your truly competitive TAers could still manage without it. The benefit here is for general play being way less about tiptoeing around DF users.
Do you think now would be a good time to revisit this? There's a good chance Ep. I's drop charts are going to be tweaked. Maybe this could be added as a decently rare unit in Mines on a few IDs? With a rate that would put it around v502's value?
Just an idea. Trying to make things better... ( ._.
Edit: I recall people being ticked off about this consuming a unit slot, but I think it's worth it. New strategies would emerge. Your truly competitive TAers could still manage without it. The benefit here is for general play being way less about tiptoeing around DF users.