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https://www.pioneer2.net/community/threads/modify-matreset-command.10067/If the Cmode elite want to save 0.2 seconds at the risk of someone permanently screwing up their character in the normal game, then we need something that allows you to cheaply remove one or two used mats without a full mat reset. Compromise.
Ives already said how it could be solved by making them 9 stars (or more?) and have them be red boxes (affecting all modes), but that probably is less likely to happen than some other (more complicated) way that separates it from cmode.If the Cmode elite want to save 0.2 seconds at the risk of someone permanently screwing up their character in the normal game, then we need something that allows you to cheaply remove one or two used mats without a full mat reset. Compromise.
no offense, and I understand the frustration when you fuck up your mats, but you guys are very close to talking about recontextualizing materials as a game mechanic for the sake of navigating a menu correctly.
Considering materials in Challenge Mode give +10 in stats compared to +2 in stats, they most certainly do make a difference. Even Def Material and Evade Material.Do people use evade and def mats in c-mode anyway?
I wonder about luck as well just cause I don't think enough luck mats really would drop enough to make much of a difference. Granted I guess luck mats are at least useful still so yeah its nice to use em still.
To be fair, there's no such thing as accidental material usage on DC, since there is no global material cap, and you can undo your mistake on GC by pressing the power button. BB is the only version where you can permanently ruin your plan by using a material by mistake, since everything you do saves instantly.I've eaten a few mats on accident over my 17 years of playing this game and usually it is when I'm just starting on a fresh server( when moving from DC to GC, to Xbox, scht, eph).
Oh well I didn't actually know that. That is pretty neat. Yeah a -2 damage from every normal def swipe actually is a good deal.Considering materials in Challenge Mode give +10 in stats compared to +2 in stats, they most certainly do make a difference. Even Def Material and Evade Material.
Ives already said how it could be solved by making them 9 stars (or more?) and have them be red boxes (affecting all modes), but that probably is less likely to happen than some other (more complicated) way that separates it from cmode.
Considering materials in Challenge Mode give +10 in stats compared to +2 in stats, they most certainly do make a difference. Even Def Material and Evade Material.