Unitxt Fixes and Changelog for 12/12

Discussion in 'News' started by Matt, Dec 12, 2016.

  1. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Good evening everyone, here's a few changes I've done in the past couple of days:
    • The default Christmas music has been replaced with PSU's Christmas music.
    • Christmas Fiasco's BGM Control has been removed, so it plays the normal area music.
    • One item has been added to the Ultimate Present list, while the TypeSL/Slicer has been moved to Very Hard only.
    • Villainous Rift #1's meseta has been nerfed from 32,000 in Ultimate to 8,000 in Ultimate.
    • The English Unitxt has been updated to fix numerous misinformation and typos. Please check the spoiler below for a full changelog.
    If you have any other issues, please remember to let one of the staff members know!

    Thank you for playing on Ephinea, and have a wonderful Holiday period!

    Unitxt changelog:

    HP/Ressurection → HP/Resurrection
    TP/Ressurection → TP/Resurrection

    Item name Typos.

    Nug2000-Bazooka → NUG2000-Bazooka
    Gi Gue's body → Gi Gue's Body
    Parasitic gene "Flow" → Parasitic Gene "Flow"
    Parasitic cell Type D → Parasitic Cell Type D
    magic rock "Heart Key" → Magic Rock "Heart Key"
    magic rock "Moola" → Magic Rock "Moola"
    Letter of appreciation → Letter of Appreciation

    Capitalization.

    Daylight Scar:
    "Does more damage when HP is low." → "Sacrifices HP for a powerful attack."

    Corrected misinformation.

    Yunchang:
    "Damage increases as HP gets lower." → "Sacrifices HP for a powerful attack."

    Corrected misinformation.

    Excalibur:
    "A golden sword that gets even more powerful as HP drops." → "A golden sword that gets
    even more powerful by sacrificing HP for a powerful attack."

    Corrected misinformation.

    Hero/Ability
    "Also increases ATA by 0.5."

    More information.

    God/Ability:
    "Also increases HP by 2." → "Also increases ATA by 2."

    Corrected misinformation.

    Heavenly/Ability:
    "Also increases ATA by 2." → "Also increases ATA by 2.5."

    Corrected misinformation.

    Centurion/Ability:
    "Also increases ATA by 2." → "Also increases ATA by 3."

    Corrected misinformation.

    Cure/Shock:
    "...cure the effects of a Short." → "...cure the effects of a Shock."

    Reduced ambiguity.

    V101:
    "...increase ATP, EVP, DFP and LCK" → "...increase ATP, EVP, DFP, MST and LCK"
    "It also increases ATA by 1." → "It also increases ATA by 1.5."

    More information and corrected misinformation.

    V801:
    "...decreases techinque casting time." → "...decreases technique casting time."
    Addition: "It also increases MST by 5.%

    Corrected typo and more information.

    Adept:
    "...cuts TP consumption by 25." → "...cuts TP consumption by 25 percent."

    Added percent, the symbol doesn't work due to how unitxt works.

    Swordsman Lore:
    "Armor unit for Hunters. It increases sword skills after extensive use."

    Changed description entirely since it does nothing.

    Proof of Sword Saint:
    "Sword" → "Katana"

    Corrected misinformation.

    Divine Protection:
    Addition: "depending on the time of day."

    More information.
     
    Last edited: Dec 12, 2016
    Wilhuf, Ajreev, Suhono and 3 others like this.
  2. Soly

    Soly Member

    Location:
    CR
    That's not correct, you just have to use 2 signs.
    [​IMG]
     
    Matt and Spuz like this.
  3. Ade

    Ade The Charlie Brown of PSO.

    "The default Christmas music has been replaced with PSU's Christmas music."

    When I read this line, I thought of this song! THANK GOD. (Of course I had to use a nerdy version.)

     
    Spuz likes this.
  4. Melirei

    Melirei Retired Game Mechanic Novelist

    Guildcard:
    42000898
    Guildcard 2:
    42001377
    Any chance Type weapon names can be fixed too? I only learned about these recently.

    (Hex | Current Name | ID → Fixed Name)
    0x00E502 | TypeDS | 590 → TypeDS/Wand
    0x00E800 | TypeGU/Hand | 593 → TypeGU/Handgun
    0x00E700 | TypeSS/SW | 592 → TypeSS/Swords

    These ones I'm not so sure:

    0x00DE00 | TypeSL/Saber | 570 → TypeN-SL/Saber
    0x00DE01 | TypeSL/Slicer | 571 → TypeN-SL/Slicer
    0x00DE02 | TypeSL/Claw | 572 → TypeN-SL/Claw
    0x00DE03 | TypeSL/Katana | 573 → TypeN-SL/J-Sword (?)

    One site I've found listed the slicers as TypeN-SL during the time Sega's server is up, although it may have changed since then.

    I think J-Sword here actually refers to Katana, though I haven't tested it in sandbox. Since "TypeJS" are Katanas, it should perhaps be changed to J-Sword.

    Source: wikiwiki.jp/psobb/ ; PSO-World ; various
     
    Spuz likes this.
  5. Soly

    Soly Member

    Location:
    CR
    I changed these in my unitxt a while ago (when I did the same of changing/normalizing stuff on it).
    Iirc, the japanese file has the correct names, but I don't recall since all my files now have the same names :confused:
     
  6. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Oh interesting, I just honestly never tried and assumed it wouldn't work still.

    I'll probably fix it in the future, along with other things.
     
  7. Soly

    Soly Member

    Location:
    CR
    Yeah, its just a "printf" (whatever version pso uses).
     
  8. Wilhuf

    Wilhuf Overanalyzer

    Guildcard:
    42011395
    Thanks for all the text fixes. Especially useful to evernoobs like me.
     

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